ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_SleightOfHand { constexpr auto m_InhandWeapon = 0xa08; // ATgDevice* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_SleightOfHand { public const UInt16 m_InhandWeapon = 0xa08; // ATgDevice* } } }