ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_Spray { constexpr auto m_bMissedSpray = 0xa08; // uint32_t : 1 constexpr auto m_nSelectedSpray = 0xa0c; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_Spray { public const UInt16 m_bMissedSpray = 0xa08; // uint32_t : 1 public const UInt16 m_nSelectedSpray = 0xa0c; // int32_t } } }