ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_ToggleInhand { constexpr auto m_CachedTgP = 0xa08; // ATgPawn* constexpr auto m_fCurrentTransitionPct = 0xa10; // float constexpr auto m_nProjectilesFired = 0xa14; // int32_t constexpr auto m_bWaitForOutro = 0xa18; // uint32_t : 1 constexpr auto m_fActiveSustainTime = 0xa1c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_ToggleInhand { public const UInt16 m_CachedTgP = 0xa08; // ATgPawn* public const UInt16 m_fCurrentTransitionPct = 0xa10; // float public const UInt16 m_nProjectilesFired = 0xa14; // int32_t public const UInt16 m_bWaitForOutro = 0xa18; // uint32_t : 1 public const UInt16 m_fActiveSustainTime = 0xa1c; // float } } }