ATgDevice_Leap > ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice_Leap > ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_VampireMovement { constexpr auto m_CacheVampire = 0xa10; // ATgPawn_Vampire* constexpr auto m_fLerpTime = 0xa18; // float constexpr auto m_bShouldSpawnBloodPool = 0xa1c; // uint32_t : 1 constexpr auto m_bFoundGroundSpot = 0xa1c; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice_Leap > ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_VampireMovement { public const UInt16 m_CacheVampire = 0xa10; // ATgPawn_Vampire* public const UInt16 m_fLerpTime = 0xa18; // float public const UInt16 m_bShouldSpawnBloodPool = 0xa1c; // uint32_t : 1 public const UInt16 m_bFoundGroundSpot = 0xa1c; // uint32_t : 1 } } }