ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_VampireUlt { constexpr auto m_CacheVampire = 0xa08; // ATgPawn_Vampire* constexpr auto m_bCanBlockShootingDuringUlt = 0xa10; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_VampireUlt { public const UInt16 m_CacheVampire = 0xa08; // ATgPawn_Vampire* public const UInt16 m_bCanBlockShootingDuringUlt = 0xa10; // uint32_t : 1 } } }