ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_WallBang { constexpr auto m_SaatiUltFireDevice = 0xa08; // ATgDevice_WallBangFire* constexpr auto m_bShouldShowUltUI = 0xa10; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_WallBang { public const UInt16 m_SaatiUltFireDevice = 0xa08; // ATgDevice_WallBangFire* public const UInt16 m_bShouldShowUltUI = 0xa10; // uint32_t : 1 } } }