ATgEmitter > AEmitter > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgEmitter > AEmitter > AActor > UObject namespace ATgEmitter_CameraEffect { constexpr auto m_fDistFromCamera = 0x29c; // float constexpr auto m_bShowOnlyIn1P = 0x2a0; // uint32_t : 1 constexpr auto m_bShowOnlyIn3P = 0x2a0; // uint32_t : 1 constexpr auto m_bIsIn1P = 0x2a0; // uint32_t : 1 constexpr auto m_bIsCameraEffectActive = 0x2a0; // uint32_t : 1 constexpr auto m_SoundList = 0x2a4; // TArray constexpr auto m_nSourceFxId = 0x2b4; // int32_t constexpr auto m_EffectSourcePawn = 0x2b8; // ATgPawn* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgEmitter > AEmitter > AActor > UObject public static class ATgEmitter_CameraEffect { public const UInt16 m_fDistFromCamera = 0x29c; // float public const UInt16 m_bShowOnlyIn1P = 0x2a0; // uint32_t : 1 public const UInt16 m_bShowOnlyIn3P = 0x2a0; // uint32_t : 1 public const UInt16 m_bIsIn1P = 0x2a0; // uint32_t : 1 public const UInt16 m_bIsCameraEffectActive = 0x2a0; // uint32_t : 1 public const UInt16 m_SoundList = 0x2a4; // TArray public const UInt16 m_nSourceFxId = 0x2b4; // int32_t public const UInt16 m_EffectSourcePawn = 0x2b8; // ATgPawn* } } }