Classes

ATgGame

AFrameworkGame > AGameInfo > AInfo > AActor > UObject

Member Type Offset Share
m_ContentPackageReference UObject* 0x4dc
m_GameWinState GAME_WIN_STATE 0x4e4
m_GameType TG_GAME_TYPE 0x4e5
m_fSpawnProtectionTime float 0x4e8
m_fMaxRepawnTime float 0x4ec
m_fUnpauseCountdownRemaining float 0x4f0
s_nBotPlayerCount int32_t 0x4f4
m_bIsPracticeGametype : 1 uint32_t 0x4f8
m_bNotifyKillCombos : 1 uint32_t 0x4f8
m_bUseKillEmotes : 1 uint32_t 0x4f8
m_bPlayersCanOnlyDieOnce : 1 uint32_t 0x4f8
m_bSpawnDisconnectedPlayersStunned : 1 uint32_t 0x4f8
m_bPlayOfTheGameDisabled : 1 uint32_t 0x4f8
m_bPlayOfTheGameLocked : 1 uint32_t 0x4f8
m_bEnableHeadShots : 1 uint32_t 0x4f8
m_bFirstBloodAwarded : 1 uint32_t 0x4f8
m_bIsTutorialGametype : 1 uint32_t 0x4f8
s_bGameEndMissionProcessed : 1 uint32_t 0x4f8
s_bSpawnOfflinePawns : 1 uint32_t 0x4f8
m_bStatsIsSymmetric : 1 uint32_t 0x4f8
s_bEACMatchStartSent : 1 uint32_t 0x4f8
s_bGameInitialized : 1 uint32_t 0x4f8
s_bMissionSealed : 1 uint32_t 0x4f8
m_bForceUsePRISpawnPoint : 1 uint32_t 0x4f8
m_bRewardCalculated : 1 uint32_t 0x4f8
m_bStatsCanTie : 1 uint32_t 0x4f8
m_nNumTaskForces int32_t 0x4fc
s_nNextActorInstanceId int32_t 0x500
s_nNextProjectileInstanceId int32_t 0x504
s_AIVolumes TArray<ATgAIVolume*> 0x508
s_Taskforce1AIVolumesIndices TArray<int32_t> 0x518
s_Taskforce2AIVolumesIndices TArray<int32_t> 0x528
s_FortressVolumes TArray<ATgFortressVolume*> 0x538
s_AIAnnotations TMap<None, None> 0x548
s_DeviceVolumes TArray<ATgDeviceVolume*> 0x590
s_ActorFactories TArray<ATgActorFactory*> 0x5a0
s_fXPModifier float 0x5b0
m_nTaskforce1Kills int32_t 0x5b4
m_nTaskforce2Kills int32_t 0x5b8
m_fGlobalCooldownTime float 0x5bc
m_ClientLogins TArray<int32_t> 0x5c0
m_fOcclusionCalcPeriod float 0x5d0
m_fOcclusionMaxDeviation float 0x5d4
m_fReadyPercent float 0x5d8
m_PlayOfTheGame FPlayOfTheGameInfo 0x5dc
m_fPlayOfTheGameLength float 0x5e8
m_fPlayOfTheGameIntroBufferLength float 0x5ec
m_fPlayOfTheGameOuttroBufferLength float 0x5f0
m_PlayOfTheGameEventConfigs TArray<FPlayOfTheGameEventConfig> 0x5f4
m_PlayerSpawnExits TArray<ATgSpawnTeleporterExit*> 0x604
m_ReadyPlayers TArray<UPlayer*> 0x614