Classes

ATgGame_PaladinsExtended

ATgGame_Paladins > ATgGame_Battle > ATgGame_Mission > ATgGame > AFrameworkGame > AGameInfo > AInfo > AActor > UObject

Member Type Offset Share
m_fWinningTickets float 0x86c
m_bTicketsPersist : 1 uint32_t 0x870
m_bResetPlayersNotInSpawnRoomDisabled : 1 uint32_t 0x870
m_bCaptureSpawnAlerts : 1 uint32_t 0x870
m_bSpawnLanePusherWhenPointCaptured : 1 uint32_t 0x870
m_bEndRoundWhenPointCaptured : 1 uint32_t 0x870
m_bTF2Backsliding : 1 uint32_t 0x870
m_bTF1Backsliding : 1 uint32_t 0x870
m_bCapturePointContestDurationEnabled : 1 uint32_t 0x870
m_bSimpleOvertimeEnabled : 1 uint32_t 0x870
m_bSimpleOvertime : 1 uint32_t 0x870
m_bPointCaptureOvertimeTF2 : 1 uint32_t 0x870
m_bPointCaptureOvertimeTF1 : 1 uint32_t 0x870
m_bPointContested : 1 uint32_t 0x870
m_bActivateAllCapturePoints : 1 uint32_t 0x870
m_bStasisTimerOn : 1 uint32_t 0x870
m_bRevivePlayersWhenSiegeEngineDies : 1 uint32_t 0x870
m_bActivateSpawnGatesAtStart : 1 uint32_t 0x870
m_bOverrideSpawnTableID : 1 uint32_t 0x870
m_bConvergeCompletelyAfterDelay : 1 uint32_t 0x870
m_bCanAutoPushForward : 1 uint32_t 0x870
m_bCanCaptureDuringSurvival : 1 uint32_t 0x870
m_bConvergeCompletely : 1 uint32_t 0x870
m_bKeepThisPointForNextRound : 1 uint32_t 0x870
m_bKillLanePusherOnWallDestroyed : 1 uint32_t 0x870
m_fTicketsForKill float 0x874
m_fTicketsPerCaptureTick float 0x878
m_fTicketsBonusPerMultiCapture float 0x87c
m_fTicketsPerPointCapture float 0x880
m_fTF1Tickets float 0x884
m_fTF2Tickets float 0x888
m_fTicketsPerTicketDisparity float 0x88c
m_fSecondsPerTicketDisparity float 0x890
m_fMaximumDisparitySeconds float 0x894
m_fObjectiveRepickTickets float 0x898
m_fLastObjectiveRepickTickets float 0x89c
m_fRoundLimitDuration float 0x8a0
s_fRoundLimitElapsed float 0x8a4
m_nPointsForReachingTicketMax int32_t 0x8a8
m_nPointsForReachingRoundTimeLimit int32_t 0x8ac
m_fSecondaryGoalScore float 0x8b0
m_fSecondaryScoreAmount float 0x8b4
m_fObjectivePickTime float 0x8b8
m_fSetupObjectivePickTime float 0x8bc
m_fSpawnGateOpenTime float 0x8c0
m_fAttackersSpawnGateOpenTime float 0x8c4
m_fDefendersSpawnGateOpenTime float 0x8c8
m_fSetupSpawnGateOpenTime float 0x8cc
m_fObjectiveActivationTime float 0x8d0
m_SpawnTableIndex int32_t 0x8d4
m_CapturedPoint ATgChaosCapturePoint* 0x8d8
m_LastActiveCapturePoint ATgChaosCapturePoint* 0x8e0
m_CapturePointQueue TArray<ATgChaosCapturePoint*> 0x8e8
s_nCurrentCapturePointQueueIndex int32_t 0x8f8
m_CardVendor TArray<FCardInfo> 0x8fc
m_nRegLanePusherHPScaling int32_t 0x90c
m_nRegLanePusherPowerScaling int32_t 0x910
m_nGuardianHPScaling int32_t 0x914
m_nGuardianPowerScaling int32_t 0x918
m_nOuterGateHPScaling int32_t 0x91c
m_nInnerGateHPScaling int32_t 0x920
m_nBaseObjectiveHPScaling int32_t 0x924
m_TF1InnerWall ATgPawn_SiegeWall* 0x928
m_TF1OuterWall ATgPawn_SiegeWall* 0x930
m_TF1BaseObjective ATgPawn_SiegeWall* 0x938
m_TF2InnerWall ATgPawn_SiegeWall* 0x940
m_TF2OuterWall ATgPawn_SiegeWall* 0x948
m_TF2BaseObjective ATgPawn_SiegeWall* 0x950
m_nForcedObjectiveIndex int32_t 0x958
m_nCountdown int32_t 0x95c
m_fSpeedScale float 0x960
m_fRespawnOffset float 0x964
m_fRespawnIncreaseOverTime float 0x968
m_fTimeDeltaRespawnIncrease float 0x96c
m_fDefenseRespawnIncrease float 0x970
m_fAttackRespawnIncrease float 0x974
m_fRespawnTimeCap float 0x978
m_fNoSiegeEngineRespawnModification float 0x97c
m_AttackDefendState FName 0x980
m_DefaultGameMode EGameMode 0x988
m_fConvergeStartDistance float 0x98c
m_fConvergeRate float 0x990
m_fStartConvergeTime float 0x994
m_fConvergeSafeDistance float 0x998
ConvergeDevice ATgDevice* 0x99c
m_fAutoPushForwardDelay float 0x9a4
m_fAutoPushForwardSpeedScale float 0x9a8
m_fStopAutoPushDelay float 0x9ac
m_nCreditsForHoldingObjective int32_t 0x9b0
m_nCreditsBonusPerContested int32_t 0x9b4
m_nCreditsForHoldingPayload int32_t 0x9b8
m_fFogCompleteConvergeDelay float 0x9bc
m_fCapturePointsPerSecond1 float 0x9c0
m_fCapturePointsPerSecond2 float 0x9c4
m_fCapturePointsPerSecond3 float 0x9c8
m_fCapturePointsPerSecond4 float 0x9cc
m_fCapturePointsPerSecond5 float 0x9d0
m_fPointContestDuration float 0x9d4
m_fPointOvertimeDuration float 0x9d8
m_fPointOvertimeDrainPercPerSec float 0x9dc
m_fPointClaimDuration float 0x9e0
m_fOvertimeActiveTime float 0x9e4
m_fOvertimeActiveTimeMemory[0x3] float 0x9e8
m_nOvertimeActiveTimeEntry int32_t 0x9f4
m_fOvertimeLeft float 0x9f8
m_fBackslidePercent float 0x9fc
m_fBackslideDelay float 0xa00
m_fBackslideRate float 0xa04
s_nCurrentActivePointIndex int32_t 0xa08
m_nAttackingTaskforce int32_t 0xa0c
m_SnappedWaypointIndicatorOffset FVector 0xa10
m_fGamePauseDelay float 0xa1c