AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ATgJumpPad { constexpr auto m_fAccelRate = 0x280; // float constexpr auto m_vTargetVelocity = 0x284; // FVector constexpr auto m_Mesh = 0x290; // UStaticMeshComponent* constexpr auto m_ActivationEvent = 0x298; // UAkEvent* constexpr auto m_TouchingChars = 0x2a0; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ATgJumpPad { public const UInt16 m_fAccelRate = 0x280; // float public const UInt16 m_vTargetVelocity = 0x284; // FVector public const UInt16 m_Mesh = 0x290; // UStaticMeshComponent* public const UInt16 m_ActivationEvent = 0x298; // UAkEvent* public const UInt16 m_TouchingChars = 0x2a0; // TArray } } }