Classes

ATgPawn

AGamePawn > APawn > AActor > UObject

Member Type Offset Share
VfTable_ITgSkinnableInterface FPointer 0x5ac
VfTable_ITgCombatActor FPointer 0x5b4
VfTable_ITgGrabSource FPointer 0x5bc
VfTable_ITgObserver_ViewTargetChanged FPointer 0x5c4
VfTable_ITgInteractiveAudio FPointer 0x5cc
VfTable_ITgSoundNotifyActorInterface FPointer 0x5d4
VfTable_ITgCallbackInterface FPointer 0x5dc
r_vPhysTweenTarget FVector 0x5e4
r_eTweenState ETweenState 0x5f0
m_eLocalTweenState ETweenState 0x5f1
r_eGrabState EGrabState 0x5f2
m_eLocalGrabState EGrabState 0x5f3
r_eChargeState EChargeState 0x5f4
r_eDeathReason TG_DEATH_REASON 0x5f5
c_PreviousMeshVisibilityState TgMeshVisibilityState 0x5f6
r_ReplicatedDeviceState[0x31] TG_REP_DEVICE_STATE 0x5f7
r_eDesiredInHand TG_EQUIP_POINT 0x628
m_eEquippedInHand TG_EQUIP_POINT 0x629
r_nPackedFireMultiRanges[0x14] char 0x62a
r_eDesiredAIDevice TG_EQUIP_POINT 0x63e
r_eIsStealthed STEALTH_TYPE 0x63f
c_eIsStealthed STEALTH_TYPE 0x640
r_nInCombatNonce char 0x641
c_nInCombatNonceAck char 0x642
m_InitHUDOverlayIcon DeployableOverlayIcon 0x643
m_InitHUDOverlayState DeployableOverlayState 0x644
m_ePosture TG_POSTURE 0x645
m_MarkedType TG_MARKED_TYPES 0x646
r_eCurrentStunType EStunType 0x647
c_nLocalRespawnBeaconHUDState char 0x648
m_OverlayCurrentTypeBody OverlayMICType 0x649
m_OverlayCurrentTypeWeapon OverlayMICType 0x64a
m_eCharacterCustom1OverlayDepthGroup ESceneDepthPriorityGroup 0x64b
m_eUIHealthBarArmorType EUIHealthBarArmorType 0x64c
m_eForcedSilhouetteVisibility EForcedSilhouetteVisibility 0x64d
r_eMountState EMountState 0x64e
c_UITargetingType EUITargetingType 0x64f
m_eMetaGameState EMetaGameState 0x650
m_eBotBehaviorState EBotBehaviorState 0x651
m_nIsInIntroState char 0x652
c_LocalPolymorph EPolymorphType 0x653
r_CurrentPolymorph EPolymorphType 0x654
c_ThreatLevel EThreatLevel 0x655
c_LastThreatLevel EThreatLevel 0x656
m_RangeStateFromLocalViewer LocalViewerRangeState 0x657
c_eCurrentAudioEmotePlaying EEmote 0x658
m_fPhysTweenDist float 0x65c
r_fPhysTweenDuration float 0x660
m_nPhysTweenPostureId int32_t 0x664
r_bPhysTweenInterrupted : 1 uint32_t 0x668
m_bIgnoreEnemyBlocking : 1 uint32_t 0x668
c_bIsStealthMaterialOn : 1 uint32_t 0x668
c_bUpdatesWeaponMesh : 1 uint32_t 0x668
m_bInFireLock : 1 uint32_t 0x668
bInGlobalOffhandCooldownClient : 1 uint32_t 0x668
r_bInGlobalOffhandCooldown : 1 uint32_t 0x668
c_bHideMeshFromKismet : 1 uint32_t 0x668
c_bHideMeshFromCameraPenetration : 1 uint32_t 0x668
c_bMeshHiddenDueToDeath : 1 uint32_t 0x668
r_bImmuneToDamageByAbsorption : 1 uint32_t 0x668
s_LoadMeshServerSide : 1 uint32_t 0x668
m_bAffectedByVortices : 1 uint32_t 0x668
m_bReconnectedWhileDead : 1 uint32_t 0x668
m_bDefaultPropsInitialized : 1 uint32_t 0x668
m_bHasDestroyedMesh : 1 uint32_t 0x668
c_bDeviceHiddenDueToFullBodyAnim : 1 uint32_t 0x668
m_bIgnoreFriendlyBlocking : 1 uint32_t 0x668
m_PreGrabCollideActors : 1 uint32_t 0x668
c_bShouldUpdateSavedChargeState : 1 uint32_t 0x668
s_bIsInGrass : 1 uint32_t 0x668
r_bIsInItemShop : 1 uint32_t 0x668
r_bHasLeftItemShop : 1 uint32_t 0x668
r_bGrabInterrupted : 1 uint32_t 0x668
r_bCanShootWhileGrabbed : 1 uint32_t 0x668
m_PreGrabBlockActors : 1 uint32_t 0x668
r_bUsePhysFlyingForCharge : 1 uint32_t 0x668
r_bChargeIgnoreHumanoidBlocking : 1 uint32_t 0x668
m_bWantsCharge : 1 uint32_t 0x668
m_bCanJumpWhileCharging : 1 uint32_t 0x668
m_bPostChargeUseWalkSpeed : 1 uint32_t 0x668
m_bChargeRespectsMoveSpeedMultipliers : 1 uint32_t 0x668
m_bCheatNoRecharge : 1 uint32_t 0x66c
m_bInitialized : 1 uint32_t 0x66c
m_bUseInterrupted : 1 uint32_t 0x66c
c_bIgnoreInterruption : 1 uint32_t 0x66c
r_bNoEnergyCost : 1 uint32_t 0x66c
m_bCheatUseNoEnergy : 1 uint32_t 0x66c
m_ReachedTargetSoKillRootMotion : 1 uint32_t 0x66c
m_bIsInvisibleToAI : 1 uint32_t 0x66c
r_bInCombatFlag : 1 uint32_t 0x66c
s_bIsStill : 1 uint32_t 0x66c
m_bHitWallThisTick : 1 uint32_t 0x66c
r_bIsAFK : 1 uint32_t 0x66c
c_bHandIKEnabledFromAnimSet : 1 uint32_t 0x66c
c_bCanDoTurnInPlaceAnim : 1 uint32_t 0x66c
s_bCanApplyEffects : 1 uint32_t 0x66c
c_bIsFrametestZombie : 1 uint32_t 0x66c
r_bIsAnimInStrafeMode : 1 uint32_t 0x66c
m_bPlayingDetected : 1 uint32_t 0x66c
c_bShow1PWeaponAsStealthed : 1 uint32_t 0x66c
r_bIsVolumeStealthFading : 1 uint32_t 0x66c
m_bDisableVolumeStealth : 1 uint32_t 0x66c
r_bDisableVolumeStealth : 1 uint32_t 0x66c
m_bCannotBeVolumeStealthed : 1 uint32_t 0x66c
m_bPlayingStealth : 1 uint32_t 0x66c
r_bIsVolumeStealthed : 1 uint32_t 0x66c
c_bHiddenDueToStealth : 1 uint32_t 0x66c
r_bCanStartStealthInCombat : 1 uint32_t 0x66c
m_bIsVisionBlocker : 1 uint32_t 0x66c
m_bIsAIVisionBlocker : 1 uint32_t 0x66c
m_bApplyDistanceFade : 1 uint32_t 0x66c
r_bIsBot : 1 uint32_t 0x66c
c_bHiddenDueToObscuringDeployable : 1 uint32_t 0x66c
r_bIsFlashBang : 1 uint32_t 0x670
r_bCrippled : 1 uint32_t 0x670
r_bIsInStasis : 1 uint32_t 0x670
r_bCanBePulled : 1 uint32_t 0x670
s_bHasCrippleEffect : 1 uint32_t 0x670
c_bEnemyMatLoaded : 1 uint32_t 0x670
r_bIsShortJump : 1 uint32_t 0x670
r_bIsBanished : 1 uint32_t 0x670
m_bIsRewinding : 1 uint32_t 0x670
r_bIsJumping : 1 uint32_t 0x670
m_bIsLanding : 1 uint32_t 0x670
m_bAllowHigherWallJumping : 1 uint32_t 0x670
m_bIgnorePhysCheckForJump : 1 uint32_t 0x670
r_bSilenced : 1 uint32_t 0x670
r_bDisarmed : 1 uint32_t 0x670
m_bHasPlayedDeathAnimation : 1 uint32_t 0x670
c_bUpdateSkelMeshWhenNotRenderedServer : 1 uint32_t 0x670
m_bPushblockAffectsFriendlies : 1 uint32_t 0x670
c_bUpdateSkelMeshWhenNotRendered : 1 uint32_t 0x670
m_bShouldApplyCCImmuneOverlay : 1 uint32_t 0x670
m_bApplyAltEffects : 1 uint32_t 0x670
m_bCanBeMarked : 1 uint32_t 0x670
m_bCanBeKnockedBack : 1 uint32_t 0x670
m_bCausesPushblock : 1 uint32_t 0x670
c_bIsPlayingTurnInPlaceAnim : 1 uint32_t 0x670
m_bPushblockAffectsEnemies : 1 uint32_t 0x670
m_bUseSmoothNetReceiveRotation : 1 uint32_t 0x670
m_bForceSmoothCorrection : 1 uint32_t 0x670
r_bIsRotationLockedForSpectate : 1 uint32_t 0x670
m_bAlwaysUseAccurateRotation : 1 uint32_t 0x670
r_bHasAccurateRotation : 1 uint32_t 0x670
m_bIsCrowdControlImmuneKismet : 1 uint32_t 0x670
m_bUseDamageTypeForDeathAnim : 1 uint32_t 0x674
m_b1POverlaysActive : 1 uint32_t 0x674
m_bSilhouettesVisible : 1 uint32_t 0x674
m_bUseSilhouettes : 1 uint32_t 0x674
m_bIgnoreTearOffMomentum : 1 uint32_t 0x674
m_bIsFadingOut : 1 uint32_t 0x674
s_bAlwaysRelevantExceptRoyale : 1 uint32_t 0x674
r_bDemoCanPurchaseItems : 1 uint32_t 0x674
m_bCanPurchaseNimble : 1 uint32_t 0x674
s_bHasInteractedWithStore : 1 uint32_t 0x674
s_bPetOwnerIsRelevant : 1 uint32_t 0x674
m_bDoSmoothCorrectionThisTick : 1 uint32_t 0x674
m_bOnlyTakeHeadshotDamage : 1 uint32_t 0x674
r_bIsMounted : 1 uint32_t 0x674
m_b1POverlaysEnabled : 1 uint32_t 0x674
m_bBlockCamera : 1 uint32_t 0x674
m_bOverlaysEnabled : 1 uint32_t 0x674
c_bTargeted : 1 uint32_t 0x674
m_SwapToDestroyedMeshOnTick : 1 uint32_t 0x674
m_bDeathFreezeVelocity : 1 uint32_t 0x674
r_bHasRespawnBeacon : 1 uint32_t 0x674
m_bDestroyOnOwnerDeathFlag : 1 uint32_t 0x674
r_bNeedPlaySpawnFx : 1 uint32_t 0x674
c_bSpawnFxPlayed : 1 uint32_t 0x674
m_bForceDeathAnim : 1 uint32_t 0x674
c_bTargetedLightup : 1 uint32_t 0x674
m_bShowNameplate : 1 uint32_t 0x674
c_bShowSpecialHealth : 1 uint32_t 0x674
r_bInitialIsEnemy : 1 uint32_t 0x674
c_bNeedsAssetLoad : 1 uint32_t 0x674
r_bDebugShowAIDebug : 1 uint32_t 0x674
c_bApplyDropShadow : 1 uint32_t 0x674
s_bApplyGrabbedHitEffects : 1 uint32_t 0x678
r_bIsMarkedByDruid : 1 uint32_t 0x678
r_bIsMarkedByCorvus : 1 uint32_t 0x678
r_bIsMarkedByLex : 1 uint32_t 0x678
r_bIsInSelfKnockBack : 1 uint32_t 0x678
s_bApplyKnockbackHitEffects : 1 uint32_t 0x678
m_bCanSpawnHealthNuggetsOnDeath : 1 uint32_t 0x678
r_bIsRevealed : 1 uint32_t 0x678
m_bUseOutlines : 1 uint32_t 0x678
m_bIsLeaping : 1 uint32_t 0x678
m_bCanAutoMountOnRespawn : 1 uint32_t 0x678
c_bShowingDisarm : 1 uint32_t 0x678
r_bFirstSpawnWave : 1 uint32_t 0x678
m_bWaitForIntroAnimToEnd : 1 uint32_t 0x678
r_bIsWallHacking : 1 uint32_t 0x678
r_bIsDazed : 1 uint32_t 0x678
r_bIsCCImmune : 1 uint32_t 0x678
m_bPainAkEventPlaying : 1 uint32_t 0x678
r_bIsFrozen : 1 uint32_t 0x678
m_bIsEnteringMount : 1 uint32_t 0x678
m_bUpdateEyeHeight : 1 uint32_t 0x678
r_bJustJumped : 1 uint32_t 0x678
m_bStunEnergyRegen : 1 uint32_t 0x678
c_bHealAkEventPlaying : 1 uint32_t 0x678
m_bCreateMountMeshDeferred : 1 uint32_t 0x678
r_bIsMarked : 1 uint32_t 0x678
r_bIsSlowed : 1 uint32_t 0x678
r_bIsOnFire : 1 uint32_t 0x678
r_bIsRooted : 1 uint32_t 0x678
r_bIsKnockedBack : 1 uint32_t 0x678
r_bIsPoisoned : 1 uint32_t 0x678
r_bIsBleeding : 1 uint32_t 0x678
r_bIsLifted : 1 uint32_t 0x67c
m_bCameraOverrideLocation : 1 uint32_t 0x67c
c_bSaveModMoveSpeed : 1 uint32_t 0x67c
c_bSaveModGravity : 1 uint32_t 0x67c
m_bBehindView : 1 uint32_t 0x67c
m_bJustForcedVelocity : 1 uint32_t 0x67c
r_bClientUsingForced3pOption : 1 uint32_t 0x67c
c_bHasRequestedFiremodePropModSync : 1 uint32_t 0x67c
c_bQueueDeviceStateRecovery : 1 uint32_t 0x67c
m_bEquipTalentBeforeDeck : 1 uint32_t 0x67c
m_bHasAstroBuff : 1 uint32_t 0x67c
m_bHasCorvusBeacon : 1 uint32_t 0x67c
m_bCanBeHeadShot : 1 uint32_t 0x67c
m_bShouldSmoothEyeHeight : 1 uint32_t 0x67c
m_bWasKilledByEnvironment : 1 uint32_t 0x67c
m_bUsingSecondaryPhysicsAsset : 1 uint32_t 0x67c
m_bUsesRecoil : 1 uint32_t 0x67c
m_bFadeOutOnLifeAfterDeathTimerExpired : 1 uint32_t 0x67c
m_bShouldBeFirstPersonLastFrame : 1 uint32_t 0x67c
c_bHide3PWeaponMeshWhileMounted : 1 uint32_t 0x67c
c_bInLocalLineOfSightRecently : 1 uint32_t 0x67c
m_bAirAccuracyPenalty : 1 uint32_t 0x67c
m_bIntroWhiteOutActive : 1 uint32_t 0x67c
m_bAllowIntroWhiteOut : 1 uint32_t 0x67c
m_bIntroAnimFinished : 1 uint32_t 0x67c
r_nPhysTweenFlags int32_t 0x680
r_fPhysTweenSpeed float 0x684
m_sGameplayPackage FString 0x688
m_AsInteractiveAudio TScriptInterface<Class> 0x698
m_PawnDialogue UTgAudioPawnDialogue* 0x6a8
c_fLastAttackAudioCueTimestamp float 0x6b0
c_fLastAttackFromBehindAudioCueTimestamp float 0x6b4
c_fLastAttackFromAboveAudioCueTimestamp float 0x6b8
c_fLastAttackFromSniperAudioCueTimestamp float 0x6bc
c_fRequestCooldownEmotePause float 0x6c0
m_vGrabDesiredRelativeLocation FVector 0x6c4
r_GrabSource AActor* 0x6d0
r_fGrabDuration float 0x6d8
r_fGrabInitialYaw float 0x6dc
r_GrabAttachSocket FName 0x6e0
r_vGrabLocationOffset FVector 0x6e8
r_rGrabRotationOffset FRotator 0x6f4
m_vGrabDestRelLocation FVector 0x700
m_rGrabDestRelRotation FRotator 0x70c
m_nPhysGrabPostureId int32_t 0x718
s_GrabbedTargets TArray<ATgPawn*> 0x71c
r_nCannotBeGrabSource int32_t 0x72c
s_vGrabOffsetDedicatedServer FVector 0x730
m_TeleportNotifyList TArray<AActor*> 0x73c
r_fChargeInitialYaw float 0x74c
r_fChargeInitialPitch float 0x750
r_vChargeInitialLocation FVector 0x754
r_fChargeSpeed float 0x760
r_fChargeTime float 0x764
r_fChargeTurnRate float 0x768
m_fCurrentTimeInCharge float 0x76c
m_fPostChargeVelocityMult float 0x770
m_fPostChargeVelocityCap float 0x774
m_SavedChargeState FSavedChargeState 0x778
m_nCoreMeshAsmId int32_t 0x7a4
m_CoreMeshAssembly FPointer 0x7a8
m_nBodyMeshAsmId int32_t 0x7b0
m_BodyMeshAssembly FPointer 0x7b4
m_DestroyedMeshAssembly FPointer 0x7bc
m_n1PHeadMeshId int32_t 0x7c4
r_nPawnId int32_t 0x7c8
c_fLastUpdateTime float 0x7cc
m_fSimPawnMoveSafetyTime float 0x7d0
m_fNetReceiveLocationTime float 0x7d4
m_NetReceiveLocation FVector 0x7d8
m_nArchetype int32_t 0x7e4
r_EffectManager ATgEffectManager* 0x7e8
m_Properties TArray<FTgPropertyInstance> 0x7f0
r_CurrentPropValues[0x95] float 0x800
m_LocalPropValues[0x95] float 0xa54
s_PropValuesRepResolution[0x95] float 0xca8
s_DefaultPropValues[0x95] float 0xefc
r_fCachedMaxHealth float 0x1150
m_fCachedGroundProximity float 0x1154
m_fCachedGroundProximityTimestamp float 0x1158
s_DebugPropertyMods TArray<FDebugPropertyMod> 0x115c
m_AkActorUnoccluded ATgAkActorUnoccluded* 0x116c
m_EmoteChances FEEmoteCategoryChance 0x1174
m_EmoteChancesAbility FEEmoteAbilityChance 0x11a0
m_fLastEmoteTime float 0x11b4
m_fEmoteGlobalCooldown float 0x11b8
m_fLastEmoteCatTimes TArray<float> 0x11bc
m_fLastPlayerVGSEmoteTimes TArray<float> 0x11cc
m_fEmoteNonLocalCooldown float 0x11dc
m_fLastNonLocalEmoteTime float 0x11e0
m_fSoftLandVelocityCutoff float 0x11e4
m_fHardLandVelocityCutoff float 0x11e8
s_nSpawnTime float 0x11ec
r_nPhysicalType int32_t 0x11f0
r_fReconnectTime float 0x11f4
m_CurrentVortexList TArray<ATgCollisionProxy_Vortex*> 0x11f8
m_CurrentBlackHoleList TArray<ATgDeploy_BlackHole*> 0x1208
m_DeathDamageType UTgDamageType* 0x1218
m_DeathHitLocation FVector 0x1220
m_nDeathFXMaterialHandle int32_t 0x122c
r_EquipDeviceInfo[0x31] FEquipDeviceInfo 0x1230
m_EquippedDevices[0x31] ATgDevice* 0x147c
c_EquipForm[0x31] UTgDeviceForm* 0x1604
c_EquipFormState[0x31] FName 0x178c
c_nmInHandSocket FName 0x1914
c_CurrentTargetingDevice ATgDevice* 0x191c
c_CurrentStartActionDevice ATgDevice* 0x1924
c_fShouldStartActionTimeStamp float 0x192c
m_CurrentInHandDevice ATgDevice* 0x1930
c_nLockInHandToTargetingDevice int32_t 0x1938
c_WorldBracketFX UTgSpecialFx* 0x193c
c_nLastProcessedFlashEventIdx int32_t 0x1944
r_nFirstValidFlashEventIdx int32_t 0x1948
r_nFlashQueIndex int32_t 0x194c
r_nFlashEvent[0x20] int32_t 0x1950
r_vFlashLocation[0x20] FVector 0x19d0
r_vFlashRayDir[0x20] FVector 0x1b50
r_vFlashRefireTime[0x20] float 0x1cd0
r_pFlashTarget[0x20] AActor* 0x1d50
r_pFlashDamageType[0x20] UDamageType* 0x1e50
r_nFlashFireInfo[0x20] int32_t 0x1f50
r_fFireMultiMaxRange float 0x1fd0
r_nFireMultiSeed int32_t 0x1fd4
r_fFireMultiSpreadAngle float 0x1fd8
s_fTauntAmount float 0x1fdc
m_fLastPainSound float 0x1fe0
LightEnvironment ULightEnvironmentComponent* 0x1fe4
FireLocationOffsets[0x31] FVector 0x1fec
BotTurnAcceleration float 0x2238
BotTurnSpeed float 0x223c
m_fMaxAimAssistStacks float 0x2240
c_fStealthStateFxSpamWindow float 0x2244
c_nmLastStealthFxGroup FName 0x2248
r_fStealthFadeRate float 0x2250
r_CurrentVisibilityVolumes[0x2] AActor* 0x2254
r_ObscuringDeployables[0xa] ATgDeployable* 0x2264
r_BlindingDeployables[0xa] ATgDeployable* 0x22b4
r_VisibleThroughWallsInstigators[0xc] AActor* 0x2304
r_VisibleThroughStealthInstigators[0xc] AActor* 0x2364
m_fVolumeStealthDisableTime float 0x23c4
c_fVolumeFadeValue float 0x23c8
c_fDistanceFadeValue float 0x23cc
c_fStealthFadeValue float 0x23d0
c_fObscuringDeployableFadeValue float 0x23d4
c_fBlindingDeployableFadeValue float 0x23d8
c_fCurrentFadeValue float 0x23dc
c_fDistanceLastCollidingVisionRange float 0x23e0
c_fLocalStealthFadeRate float 0x23e4
c_TeleporterEnterFX UTgSpecialFx* 0x23e8
c_TeleporterExitFX UTgSpecialFx* 0x23f0
c_BlinkEnterFX UTgSpecialFx* 0x23f8
c_BlinkExitFX UTgSpecialFx* 0x2400
c_DetectedFx UTgSpecialFx* 0x2408
c_PetSuccessfulHitFx UTgSpecialFx* 0x2410
c_fFxScaleSize float 0x2418
m_fLifeAfterDeathSecs float 0x241c
r_aDebugTarget AActor* 0x2420
r_aDebugDestination AActor* 0x2428
r_aDebugNextNav AActor* 0x2430
r_vDebugNextNavMeshPoint FVector 0x2438
r_vDebugSpreadoutLocation FVector 0x2444
r_nDebugHearingRange int32_t 0x2450
r_nDebugSightRange int32_t 0x2454
r_nDebugFOV int32_t 0x2458
r_sDebugAction FString 0x245c
r_sDebugName FString 0x246c
r_sDebugFactory FString 0x247c
s_vOneWayMovement FVector 0x248c
r_vDown FVector 0x2498
m_fMountFrictionMultiplier float 0x24a4
m_fBackpedalPct float 0x24a8
m_fMountBackpedalPct float 0x24ac
r_TargetActor AActor* 0x24b0
r_LockedTarget AActor* 0x24b8
c_TargetMethod int32_t 0x24c0
s_Pets[0x8] ATgPawn* 0x24c4
m_PetOwner ATgPawn* 0x2504
c_ActivePets int32_t 0x250c
s_LastAttacker AActor* 0x2510
s_LastAttacked AActor* 0x2518
m_CurrentMeleeTarget AActor* 0x2520
r_Owner ATgPawn* 0x2528
s_nSpawnerDeviceInstId int32_t 0x2530
s_nSpawnerDeviceModeId int32_t 0x2534
r_DeathInfo FDeathInfo 0x2538
r_nResetCharacter int32_t 0x255c
r_nLiveRespawn int32_t 0x2560
DyingStateName FName 0x2564
m_nSpawnLocationId int32_t 0x256c
m_nSpawnTableId int32_t 0x2570
m_nSpawnTableDetailId int32_t 0x2574
m_LastPlayerStart APlayerStart* 0x2578
m_fStandingHeight float 0x2580
m_fStandingRadius float 0x2584
m_fTargetCylinderHeight float 0x2588
m_fTargetCylinderRadius float 0x258c
r_nPacingType int32_t 0x2590
m_CurrentUseActor AActor* 0x2594
m_fBaseTranslationOffset float 0x259c
m_fCrouchTranslationOffset float 0x25a0
r_fInCombatTime float 0x25a4
m_fInCombatTime float 0x25a8
m_fBaseCombatTime float 0x25ac
m_fPhaseChangeTime float 0x25b0
m_fPhaseChangedTimeStamp float 0x25b4
m_PhaseChangeRemainingTime float 0x25b8
r_nPhase int32_t 0x25bc
c_PreviousPhase int32_t 0x25c0
m_nInitHUDOverlayDisplayMask int32_t 0x25c4
m_InitHUDOverlayEnemyViewDist float 0x25c8
m_InitHUDOverlayScaleFactor float 0x25cc
m_SimpleTransitionerNodes TArray<UTgAnimNodeSimpleTransitioner*> 0x25d0
m_FireBlendNodes TArray<UTgAnimBlendByFire*> 0x25e0
m_CombatWarinessBlendNodes TArray<UTgAnimNodeBlendByCombatWariness*> 0x25f0
m_PostureBlendNodes TArray<UTgAnimBlendByPosture*> 0x2600
m_AnimNodeBlendByIntroductions TArray<UTgAnimNodeBlendByIntroduction*> 0x2610
m_DeviceModeBlendNodes TArray<UTgAnimBlendByFireMode*> 0x2620
m_SkelControlLocks TArray<USkelControlBase*> 0x2630
m_HitReactionAnimNode TArray<UTgAnimNodeHitReactionOffset*> 0x2640
m_AimOffSetChargeAnimNode TArray<UTgAnimNodeAimOffset_Charge*> 0x2650
m_MirroredSkelControls TArray<UTgSkelCon_MirrorToOtherMesh*> 0x2660
m_SkelControlLockNames TArray<FName> 0x2670
m_UpperBodyAnimNode UTgAnimNodeSlot* 0x2680
m_UpperBodyAnimNodeSequence UAnimNodeSequence* 0x2688
m_FullBodyAnimNode UTgAnimNodeSlot* 0x2690
m_nYawOffset int32_t 0x2698
m_PostureStack FPostureStack 0x269c
m_nTotalMarkTypes int32_t 0x26c0
m_fKnockbackMultiplier float 0x26c4
m_fRBPushStrengthMultiplier float 0x26c8
m_fRBPushStrengthRange FVector2D 0x26cc
m_PreviousNetReceiveRotation FRotator 0x26d4
m_TargetNetReceiveRotation FRotator 0x26e0
m_RotationInterpRate float 0x26ec
m_nNetRotationCount int32_t 0x26f0
m_nSmoothedRemoteViewPitch int32_t 0x26f4
m_nPreviousReceivedRemoteViewPitch int32_t 0x26f8
m_nTargetRemoteViewPitch int32_t 0x26fc
m_PitchInterpRate float 0x2700
m_nNetViewPitchCount int32_t 0x2704
m_fSmoothCorrectionRate float 0x2708
r_nViewYawWhenRotationLocked int32_t 0x270c
m_UnpackedRemoteViewPitch int32_t 0x2710
r_nPackedPitchYawForSpectate int32_t 0x2714
m_pStatsTracker FPointer 0x2718
m_fRewindEndFailsafeTTL float 0x2720
m_LastDamager ATgPawn* 0x2724
m_LastDamagerTimeStamp int32_t 0x272c
s_Damagers TArray<FPawnDamagerStruct> 0x2730
m_LastKnockbacker ATgPawn* 0x2740
m_fJumpLandingTime float 0x2748
m_fCeilingTraceDistForWallJumping float 0x274c
m_fHorseJumpHeightIncrease float 0x2750
r_StunTauntTarget AActor* 0x2754
m_LocalTouchingRespawnBeacons TArray<ATgRespawnBeaconExit*> 0x275c
c_LocalPC ATgPlayerController* 0x276c
c_PlayerDropShadow UTgDropShadowDecalComponent* 0x2774
c_PlayerDropShadowTemplate UMaterial* 0x277c
c_PlayerDropShadowMIC UMaterialInstanceConstant* 0x2784
c_fPlayerDropShadowFade float 0x278c
c_PlayerDropShadowSocketName FName 0x2790
DefaultControlModuleClass UTgControlModule* 0x2798
m_fFaceRotationInterpTime float 0x27a0
m_fRemainingFaceRotationInterpTime float 0x27a4
r_nBigTeleportCount int32_t 0x27a8
c_nTickCheckingState int32_t 0x27ac
c_AssetManifestGroup UTgManifestGroup* 0x27b0
c_LevelUpFX UTgSpecialFx* 0x27b8
c_nLevelUpFxId int32_t 0x27c0
s_nKillCombo int32_t 0x27c4
s_nKillStreak int32_t 0x27c8
r_nProfileId int32_t 0x27cc
r_nSettingsOverrideId int32_t 0x27d0
r_nSkinId int32_t 0x27d4
r_nWeaponSkinId int32_t 0x27d8
r_nMountSkinId int32_t 0x27dc
r_nWardSkinId int32_t 0x27e0
r_nDeathStampSkinId int32_t 0x27e4
r_nDeathCardId int32_t 0x27e8
s_nInitialPlayerId int32_t 0x27ec
c_nHeadSkinId int32_t 0x27f0
m_pAmBot FPointer 0x27f4
m_pAmSkin FPointer 0x27fc
m_pAmWeaponSkin FPointer 0x2804
m_pAmMountSkin FPointer 0x280c
m_pAmAllSkins TArray<FPointer> 0x2814
c_StunnedPostureID int32_t 0x2824
c_FearedPostureID int32_t 0x2828
c_DisarmedPostureID int32_t 0x282c
s_Viewers TArray<APlayerController*> 0x2830
m_CurrentFlag ATgCarriedFlag* 0x2840
m_fLastCTFVolumeTimestamp float 0x2848
m_fDamageTakenRTPC float 0x284c
m_fDamageTakenMax float 0x2850
m_fDamageTakenMaxSustainDuration float 0x2854
m_fDamageTakenRTPCSustainDuration float 0x2858
s_PawnDamageMitigators TArray<FPawnDamageMitigator> 0x285c
m_OverlayInfosBody TArray<FOverlayInfo> 0x286c
m_OverlayInfosWeapon TArray<FOverlayInfo> 0x287c
m_ExecuteOverlayMaterialFriend UMaterialInstanceConstant* 0x288c
m_ExecuteOverlayMaterialEnemy UMaterialInstanceConstant* 0x2894
m_ShieldOverlayMaterialFriend UMaterialInstanceConstant* 0x289c
m_ShieldOverlayMaterialEnemy UMaterialInstanceConstant* 0x28a4
m_ImmortalOverlayMaterialFriend UMaterialInstanceConstant* 0x28ac
m_ImmortalOverlayMaterialEnemy UMaterialInstanceConstant* 0x28b4
m_CharacterCustom1OverlayMaterial UMaterialInstanceConstant* 0x28bc
m_FreezeOverlayMaterial UMaterialInstanceConstant* 0x28c4
m_SilhouetteInfos TArray<FSilhouetteInfo> 0x28cc
m_SilhouetteClass UTgSilhouetteComponent* 0x28dc
m_IgnoredHitPulseIndicies TArray<int32_t> 0x28e4
m_fFadeOutTime float 0x28f4
m_fFadeOutSpeed float 0x28f8
m_DeathAnimFX UTgSpecialFx* 0x28fc
m_fRemainingHitReactionPulseTime float 0x2904
m_fHitReactionPulseTime float 0x2908
m_fDisorientSpinRate float 0x290c
s_fMaxRelevancyDistanceSquared float 0x2910
m_fMaxSmoothNetUpdateDist float 0x2914
m_fNoSmoothNetUpdateDist float 0x2918
m_fSmoothNetUpdateTime float 0x291c
m_vMeshTranslationOffset FVector 0x2920
m_fInitialHealthPercent float 0x292c
c_fHUDHealthPercent float 0x2930
m_fDamageDealtPercentAI float 0x2934
m_fDamageTakenPercentAI float 0x2938
s_RecentHealList TArray<FHealingInfo> 0x293c
m_fRecentHealExpireTime float 0x294c
m_nCloneExpirationAttacksCount int32_t 0x2950
m_fCloneLeashRange float 0x2954
m_fCloneExpirationTime float 0x2958
r_CloneParentPRI ATgRepInfo_Player* 0x295c
m_WeaponMesh ATgWeaponMeshActor* 0x2964
m_BodyMesh UTgSkeletalMeshComponent* 0x296c
m_HeadMesh UTgSkeletalMeshComponent* 0x2974
m_HeadSilhouetteIndex int32_t 0x297c
m_HeadOverlayIndex int32_t 0x2980
r_nBodyMeshOverride int32_t 0x2984
r_nHeadMeshOverride int32_t 0x2988
c_nCurrentHeadMeshID int32_t 0x298c
m_BobFootstepFactor float 0x2990
Bob float 0x2994
m_fVerticalBob float 0x2998
m_fBobRate float 0x299c
LandBob float 0x29a0
JumpBob float 0x29a4
AppliedBob float 0x29a8
BobTime float 0x29ac
WalkBob FVector 0x29b0
m_fOldZ float 0x29bc
AimSpot FVector 0x29c0
AimNoise FVector 0x29cc
m_fAimSpotsetLastRefresh float 0x29d8
m_fAimNoiseLastRefresh float 0x29dc
m_fAimPitch float 0x29e0
m_TakeHitAudioComponent UAudioComponent* 0x29e4
m_PainAudioComponent UAudioComponent* 0x29ec
m_TakeHitAkEvent UAkEvent* 0x29f4
m_TakeHeadShotAkEvent UAkEvent* 0x29fc
c_HealPlayAkEvent UAkEvent* 0x2a04
c_HealStopAkEvent UAkEvent* 0x2a0c
m_PainAkEvent UAkEvent* 0x2a14
m_fLastPainEvent float 0x2a1c
m_fPainEventCooldown float 0x2a20
m_FireAnimNode UTgAnimNodePlayFireAnim* 0x2a24
m_StealthPulseEffectGroup UTgEffectGroup* 0x2a2c
m_fStealthPulseTime float 0x2a34
r_fKnockedBackFrictionOverride float 0x2a38
r_vKnockedBackVelocityOverride FVector 0x2a3c
m_fExtraLifestealOneTime float 0x2a48
r_nIncomingImpactCount int32_t 0x2a4c
r_fReloadScale float 0x2a50
r_HealTarget ATgPawn* 0x2a54
c_HealingBeamPSC UTgParticleSystemComponent* 0x2a5c
m_OutlineMesh UTgSkeletalMeshComponent* 0x2a64
m_OutlineMaterial UMaterialInstanceConstant* 0x2a6c
m_NearObjectiveVolume ATgNearObjectiveVolume* 0x2a74
r_fLeapAirControl float 0x2a7c
m_fBaseLeapAirControl float 0x2a80
m_fKnockAirControl float 0x2a84
m_HomeguardVolumes TArray<ATgDeviceVolume*> 0x2a88
m_LastHomeguardTime float 0x2a98
m_MountMesh UTgSkeletalMeshComponent* 0x2a9c
m_nMountPostureId int32_t 0x2aa4
s_fEndStealthDamage float 0x2aa8
s_fDamageTakenDuringStealth float 0x2aac
m_fHUDOverlayZOffset float 0x2ab0
m_fTargeterZOffset float 0x2ab4
m_fHUDOverlayMorphMountedZOffset float 0x2ab8
m_lastDamageSourceSlot int32_t 0x2abc
m_fLastMoveTime float 0x2ac0
s_AttachedProjBlocker ATgDeployable* 0x2ac4
m_fScaleMesh float 0x2acc
m_fScaleMeshChangePerSecond float 0x2ad0
m_fScaleCollisionHeight float 0x2ad4
m_fScaleCollisionHeightChangePerSecond float 0x2ad8
m_fScaleCollisionRadius float 0x2adc
m_fScaleCollisionRadiusChangePerSecond float 0x2ae0
m_IntroPostureID int32_t 0x2ae4