Classes

ATgPawn_Bunny

ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject

Member Type Offset Share
m_CachedBunnyLink ATgDevice_BunnyLink* 0x32f0
m_CachedBunnyHeal ATgDevice_BunnyHeal* 0x32f8
m_CachedBunnyDefense ATgDevice_BunnyDefense* 0x3300
m_CachedBunnyUlt ATgDevice_BunnyUlt* 0x3308
c_CachedBunnyLinkForm UTgDeviceForm_BunnySpiritLink* 0x3310
m_bWhileEnemyLinkedEffectsApplied : 1 uint32_t 0x3318
m_bWhileFriendlyLinkedEffectsApplied : 1 uint32_t 0x3318
m_bSpiritLinkViewConstraint : 1 uint32_t 0x3318
m_bLinkedPawnsNetworkUpdate : 1 uint32_t 0x3318
m_bHasBeefySpiritLinkTalent : 1 uint32_t 0x3318
m_nFriendlyLinkBeamFXId_1P int32_t 0x331c
m_nFriendlyLinkBeamFXId_3P int32_t 0x3320
m_nEnemyLinkBeamFXId_1P int32_t 0x3324
m_nEnemyLinkBeamFXId_3P int32_t 0x3328
m_nLinkBreakBeamFXId_1P int32_t 0x332c
m_fLinkBreakBeamTTL float 0x3330
m_nmLinkBeamStartSocket FName 0x3334
m_fLinkBreakDelay float 0x333c
m_fLinkBeamWeaknessOffset float 0x3340
m_fLinkBeamRestrengthenPeriod float 0x3344
m_nmFamiliarFxDisplayGroup FName 0x3348
m_nmBeamWeaknessParameter FName 0x3350
m_CurrentTarget ATgPawn_Character* 0x3358
m_fMaxSpiritLinkRangeFeet float 0x3360
m_fSpiritLinkLoSFoVClient float 0x3364
m_fSpiritLinkLoSFoVServerGrace float 0x3368
m_SpiritLinks TArray<FSpiritLink> 0x336c
m_SpiritLinkBreaks TArray<FBreakingSpiritLink> 0x337c
r_nSpiritLinkedPawnIds[0x3] int32_t 0x338c
m_nBeefySpiritLinkTalentId int32_t 0x3398
m_fBeefySpiritLinkTalentDuration float 0x339c