ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject namespace ATgPawn_Cassie { constexpr auto r_fRadiusForBlastShotFX = 0x32d0; // float constexpr auto r_bRollBonusActive = 0x32d4; // uint32_t : 1 constexpr auto m_CachedScoutDevice = 0x32d8; // ATgDevice_Scout* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject public static class ATgPawn_Cassie { public const UInt16 r_fRadiusForBlastShotFX = 0x32d0; // float public const UInt16 r_bRollBonusActive = 0x32d4; // uint32_t : 1 public const UInt16 m_CachedScoutDevice = 0x32d8; // ATgDevice_Scout* } } }