Classes

ATgPawn_Character

ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject

Member Type Offset Share
c_bUpdatePlayerStatUI : 1 uint32_t 0x2ff4
m_bPendingBounce : 1 uint32_t 0x2ff4
m_bInHandFiring : 1 uint32_t 0x2ff4
c_bShouldTickThisFrame : 1 uint32_t 0x2ff4
m_bInSpawnRoom : 1 uint32_t 0x2ff4
m_bPendingPawnModScan : 1 uint32_t 0x2ff4
s_bReplicateInhandAmmo : 1 uint32_t 0x2ff4
c_bInterpolatingFOV : 1 uint32_t 0x2ff4
r_bJoinForceView : 1 uint32_t 0x2ff4
s_bInitiatingJoin : 1 uint32_t 0x2ff4
r_bCanChangeLoadout : 1 uint32_t 0x2ff4
m_bDelayingStopSpecialJumpFx : 1 uint32_t 0x2ff4
m_bAttemptingAirJump : 1 uint32_t 0x2ff4
m_bRecalcMoveSpeed : 1 uint32_t 0x2ff4
s_bAutomountProtection : 1 uint32_t 0x2ff4
s_bAmmoReloadCheat : 1 uint32_t 0x2ff4
r_bVisibleToEnemies : 1 uint32_t 0x2ff4
r_bNearSiegeMonster : 1 uint32_t 0x2ff4
r_bNearPayload : 1 uint32_t 0x2ff4
r_bNearCapturePoint : 1 uint32_t 0x2ff4
m_fLastCapturePointReclaimedTime float 0x2ff8
m_fMinReclaimPointTime float 0x2ffc
c_fUpdateAltitudeRTPCDelay float 0x3000
m_fInHandStartFireTime float 0x3004
m_fInHandStopFireTime float 0x3008
m_fWallDamagePercent float 0x300c
m_fSiegeDamagePercent float 0x3010
r_fZoomAmt float 0x3014
r_nCriticalHit char 0x3018
m_fMountZoomOverride float 0x301c
r_StuckBombs[0x6] ATgDeploy_BombKingStickyBomb* 0x3020
m_nCharacterRole int32_t 0x3050
m_CustomCharacterComponent UTgCustomCharacterComponent* 0x3054
m_MountedCollisionComponent UPrimitiveComponent* 0x305c
m_MeshEncompassingCollisionComponent UPrimitiveComponent* 0x3064
m_CachedMoveSpeedModDevices TArray<TScriptInterface<Class>> 0x306c
m_CachedAccelModDevices TArray<TScriptInterface<Class>> 0x307c
m_CachedDeployModDevices TArray<TScriptInterface<Class>> 0x308c
m_nAirJumps int32_t 0x309c
m_fAirJumpZSpeed float 0x30a0
m_vBounceVelocity FVector 0x30a4
m_JoinTargetLocal ATgPawn_Character* 0x30b0
m_JoinSourceLocal ATgPawn_Character* 0x30b8
r_JoinTarget ATgPawn_Character* 0x30c0
r_vJoinSourceLocation FVector 0x30c8
r_vJoinTargetLocation FVector 0x30d4
r_fJoinTweenDuration float 0x30e0
c_fFOVInterpStartTimestamp float 0x30e4
c_fFOVInterpStartValue float 0x30e8
c_fFOVInterpEndTimestamp float 0x30ec
c_fLastAppliedFOV float 0x30f0
r_JoinSource ATgPawn_Character* 0x30f4
m_ForceFaceActors TArray<FForceFaceTargetActor> 0x30fc
m_fForceFaceRotationTime float 0x310c
m_rForcedRotation FRotator 0x3110
m_fForceFaceRotationRate float 0x311c
r_nInHandCurrentAmmo int32_t 0x3120
r_nInHandMaxAmmo int32_t 0x3124
s_nOppressorMineStackCount int32_t 0x3128
c_fTickCatchup float 0x312c
m_fEmoteMoveSpeedCeiling float 0x3130
r_nEquippedEmotes[0x4] int32_t 0x3134
r_nEquippedSprays[0x4] int32_t 0x3144
m_DefaultFlankItemStore1Items[0x4] int32_t 0x3154
m_DefaultFlankItemStore2Items[0xc] int32_t 0x3164
m_DefaultTankItemStore1Items[0x4] int32_t 0x3194
m_DefaultTankItemStore2Items[0xc] int32_t 0x31a4
m_DefaultDamageItemStore1Items[0x4] int32_t 0x31d4
m_DefaultDamageItemStore2Items[0xc] int32_t 0x31e4
m_DefaultSupportItemStore1Items[0x4] int32_t 0x3214
m_DefaultSupportItemStore2Items[0xc] int32_t 0x3224
m_OverrideItemStore1Items[0x4] int32_t 0x3254
m_OverrideItemStore2Items[0xc] int32_t 0x3264
m_CurrentDOFSettings FWeaponDOF 0x3294
m_fOverriddenFOV float 0x32bc
s_pCaptureProxy ATgCollisionProxy_Capture* 0x32c0
fMatchPrepareAnnouncer float 0x32c8
fMatchPrepareAnnouncerTDM float 0x32cc