Classes

ATgPawn_Imani

ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject

Member Type Offset Share
m_fAccumulatedGlideDeviation float 0x32f0
r_fGlideDeviationMeanLifetime float 0x32f4
c_bSimulateAccumulatedGlideDeviation : 1 uint32_t 0x32f8
c_bHasDigitizedSkin : 1 uint32_t 0x32f8
m_HideAvatarUIOverlay : 1 uint32_t 0x32f8
c_bFXCleanupNeeded : 1 uint32_t 0x32f8
c_bAkUsingFireStance : 1 uint32_t 0x32f8
c_bAkClearcastActive : 1 uint32_t 0x32f8
m_bBlockPossession : 1 uint32_t 0x32f8
m_bHasDragonsFire : 1 uint32_t 0x32f8
c_bLastBombManuallyDetonated : 1 uint32_t 0x32f8
s_bAvatarNeedsCleanup : 1 uint32_t 0x32f8
m_bPendingClearcastState : 1 uint32_t 0x32f8
r_bInClearcast : 1 uint32_t 0x32f8
r_bPreventClearcast : 1 uint32_t 0x32f8
r_bUseSecondaryStance : 1 uint32_t 0x32f8
r_eSummoningState ESummonState 0x32fc
m_eAcknowledgedSummoningState ESummonState 0x32fd
m_eLastAvatarState EAvatarState 0x32fe
c_eCurrentDigitizedImaniFace DigitizedImaniFace 0x32ff
m_fIceManaConversionLockout float 0x3300
m_fCachedMana float 0x3304
r_fLastVerticalMovementSpeedMultiplier float 0x3308
m_nAltInhandSlot int32_t 0x330c
m_nAltAltfireSlot int32_t 0x3310
m_fSwapLockoutTime float 0x3314
r_fMaxMovementDegPerSec float 0x3318
m_fManaGainedPerPointDamage float 0x331c
r_InhandHitLoc FVector 0x3320
m_fLastFlightBearing float 0x332c
m_CachedImaniF ATgDevice_ImaniF* 0x3330
m_CachedImaniUlt ATgDevice_ImaniUlt* 0x3338
m_CachedImaniFrost ATgDevice_ImaniLMB1* 0x3340
m_CachedImaniFire ATgDevice_ImaniLMB2* 0x3348
m_CachedImaniFlameCannon ATgDevice_ImaniRMB2* 0x3350
r_ActiveAvatar ATgPawn_ImaniAvatar* 0x3358
m_fClearcastDuration float 0x3360
m_fTotalDragonTransition float 0x3364
m_fDragonTransitionTimeLeft float 0x3368
m_nDevicesDamageToMana TArray<int32_t> 0x336c
r_nDragonsFireParity int32_t 0x337c
m_lastHitProjectile AProjectile* 0x3380
m_pLastPlayerController ATgPlayerController* 0x3388
m_sSkillIconOverride FString 0x3390
r_fDragonTimePercentRemaining float 0x33a0
c_fDigitizedSkinFaceSwapDelayTimer float 0x33a4
c_fDigitizedSkinFaceSwapDelayMinTime float 0x33a8
c_fDigitizedSkinFaceSwapDelayMaxTime float 0x33ac
c_DigitizedImaniConfig[0x8] FDigitizedImaniConfig 0x33b0
c_nmDigitizedImaniFaceXParamName FName 0x33f0
c_nmDigitizedImaniFaceYParamName FName 0x33f8