ATgPawn_LanePusher > ATgPawn_LanePusherBase > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgPawn_LanePusher > ATgPawn_LanePusherBase > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject namespace ATgPawn_Juggernaut { constexpr auto m_bNextLaserLeft = 0x3080; // uint32_t : 1 constexpr auto m_bInGenericFirePosture = 0x3080; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgPawn_LanePusher > ATgPawn_LanePusherBase > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject public static class ATgPawn_Juggernaut { public const UInt16 m_bNextLaserLeft = 0x3080; // uint32_t : 1 public const UInt16 m_bInGenericFirePosture = 0x3080; // uint32_t : 1 } } }