Classes

ATgPawn_LanePusherBase

ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject

Member Type Offset Share
s_fSpeedMultiplierToCatchUpToSquad float 0x3014
s_PlayerAttacker ATgPawn_Character* 0x3018
r_StartSpline ATgSplineActor* 0x3020
r_ServerSyncSpline ATgSplineActor* 0x3028
r_ServerSync FServerSplineSync 0x3030
m_bFullStopWhenNoDesiredSpeed : 1 uint32_t 0x3038
r_bAsleep : 1 uint32_t 0x3038
m_bDestroyed : 1 uint32_t 0x3038
s_bStopBackpeddlingAtCheckpoints : 1 uint32_t 0x3038
m_bAllowBackpeddling : 1 uint32_t 0x3038
c_bApplySplinePitchToMesh : 1 uint32_t 0x3038
m_bApplySplinePitchToActor : 1 uint32_t 0x3038
m_bDoNotScaleCollisionBoxWithDatabase : 1 uint32_t 0x3038
c_bServerSync : 1 uint32_t 0x3038
m_bMoving : 1 uint32_t 0x3038
m_Spline ATgSplineActor* 0x303c
m_CollisionBox UStaticMeshComponent* 0x3044
m_fSplineDist float 0x304c
c_fSplineDistCorrection float 0x3050
c_fClientSideMovementFudgeFactor float 0x3054
c_fClientCorrectionTolerance float 0x3058
c_fClientCorrectionRate float 0x305c
m_fGroundSpeedScaleLastTick float 0x3060
r_fTrackGroundSpeed float 0x3064
m_fAcceleration float 0x3068