Classes

ATgPawn_Lazarus

ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject

Member Type Offset Share
m_pCrystalDeployable ATgDeployable* 0x32f0
m_SelfResurrectionDevice ATgDevice_SelfResurrection* 0x32f8
m_AbsorptionFieldDevice ATgDevice_AbsorptionField* 0x3300
m_ChargeBurstDevice ATgDevice_ChargeBurst* 0x3308
m_ShatterfallDevice ATgDevice_Shatterfall* 0x3310
m_SeethingRageCard ATgDevice* 0x3318
m_PlayingGodCard ATgDevice_PlayingGod* 0x3320
m_ItWaitsCard ATgDevice_ItWaits* 0x3328
m_StoneStrengthCard ATgDevice_StoneStrength* 0x3330
m_ItFollowsCard ATgDevice_ItFollows* 0x3338
m_CameraShake UTgCameraShake* 0x3340
m_CameraShakeOwner UTgCameraShake* 0x3348
m_InhandShake0 UTgCameraShake* 0x3350
m_InhandShake1 UTgCameraShake* 0x3358
m_UltimateShake UTgCameraShake* 0x3360
m_Killer AController* 0x3368
r_bShouldRez : 1 uint32_t 0x3370
m_bUseShatterFallZoom : 1 uint32_t 0x3370
m_bUsingDeathMesh : 1 uint32_t 0x3370
r_fEnergy float 0x3374
r_fAccumulatedDamage float 0x3378
r_mCurrentState ResurrectionState 0x337c
m_nChargeNumber int32_t 0x3380
m_PreviousZHeight float 0x3384
m_GravityMultiplier float 0x3388
m_fItWaitsTimer float 0x338c
m_fItFollowsMovementSpeedMult float 0x3390
m_fStrengthOfStoneDamageReduction float 0x3394
m_nDeathMeshAsmId int32_t 0x3398
m_nQueuedFireDevice int32_t 0x339c
m_BloodStoneTargets TArray<FBloodStoneTarget> 0x33a0