Classes

ATgPawn_Lex

ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject

Member Type Offset Share
m_VengeanceDevice ATgDevice_Vengeance_Lex* 0x32d0
m_CombatSlideDevice ATgDevice_CombatSlide* 0x32d8
m_InPursuitDevice ATgDevice_InPursuit* 0x32e0
m_WeaponMeshActorLexInhand ATgWeaponMeshActor_LexInhand* 0x32e8
m_Target ATgPawn* 0x32f0
m_MaxSlideCameraAngle float 0x32f8
m_PrevCameraYaw int32_t 0x32fc
c_bUltFiring : 1 uint32_t 0x3300
c_bPursuitFiring : 1 uint32_t 0x3300
m_bFireLeftWeapon : 1 uint32_t 0x3300
r_Targets[0x5] ATgPawn_Character* 0x3304
r_TargetStates[0x5] ETheLawTargetState 0x332c
r_nInhandAmmoRemaining int32_t 0x3334