Classes

ATgPawn_Raum

ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject

Member Type Offset Share
m_CachedMinigun ATgDevice_RaumMinigun* 0x32d0
m_CachedRev ATgDevice_RaumRevUp* 0x32d8
m_CachedSuck ATgDevice_RaumSuck* 0x32e0
m_CachedUlt ATgDevice_RaumUlt* 0x32e8
m_CachedStomp ATgDevice_RaumStomp* 0x32f0
m_CachedShardTalent ATgDevice_RaumShardTalent* 0x32f8
c_MinigunForm UTgDeviceForm_RaumInhand* 0x3300
c_RevUpForm UTgDeviceForm_RaumRev* 0x3308
m_fShardTimeToLive float 0x3310
m_fShardSuckSpeed float 0x3314
m_fShardSuckAcceleration float 0x3318
m_fShardMinSuckDistance float 0x331c
m_fShardSuckDistanceIncreasePerSec float 0x3320
m_fInitialShardSpeed float 0x3324
m_fInitialShardPitch float 0x3328
m_fSpinPercentBonusWhileFiring float 0x332c
r_fLastRevUpRateBefore float 0x3330
r_fLastRevUpRateAfter float 0x3334
s_nNextAvailableId char 0x3338
r_eFiringState ERaumFiringState 0x3339
c_eFiringStateAckd ERaumFiringState 0x333a
r_nShardNonces[0x14] char 0x333b
r_nShardIds[0x14] char 0x334f
r_bShardFlags[0x14] char 0x3363
m_nmFiringStateDisplayGroups TArray<FName> 0x3378
m_fMinigunSpinningThreshold float 0x3388
m_fMinigunFiringHighThreshold float 0x338c
r_vShardLocations[0x14] FVector 0x3390
r_nShardVelocityYaw[0x14] int32_t 0x3480
s_nCurrentShardPoints int32_t 0x34d0
r_fSpinUpPct float 0x34d4
r_bIsLMBHeld : 1 uint32_t 0x34d8
r_bIsRMBHeld : 1 uint32_t 0x34d8
m_nActiveShards int32_t 0x34dc
m_nPointsPerShot[0x31] int32_t 0x34e0
m_nPointsPerShard int32_t 0x35a4
m_nMaxCachedShards int32_t 0x35a8
r_nCachedShards int32_t 0x35ac
r_nMaxShardStacks int32_t 0x35b0
r_nCurrentShardStacks int32_t 0x35b4
m_LocalShards[0x14] FRaumShard 0x35b8