Classes

ATgPawn_Ruckus

ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject

Member Type Offset Share
m_fDamageAccumulator float 0x32d0
r_bHexaFireFiring : 1 uint32_t 0x32d4
m_bInstancedGemArmMaterials : 1 uint32_t 0x32d4
m_bInstancedGemBodyMaterials : 1 uint32_t 0x32d4
m_bRegisteredAudioCallbacks : 1 uint32_t 0x32d4
m_bHasBoltGemFX : 1 uint32_t 0x32d4
r_fBarrelSpinRate float 0x32d8
r_fBarrelSpinFactor float 0x32dc
m_CachedRuckusInhand ATgDevice_RuckusInhand* 0x32e0
m_CachedHexaFireGuns ATgDevice_HexaFireGuns* 0x32e8
m_CachedEmitter ATgDevice_Emitter* 0x32f0
m_CachedRepulsorField ATgDevice_RepulsorField* 0x32f8
m_ReplacementArmMICs TArray<UMaterialInstanceConstant*> 0x3300
m_ReplacementBodyMICs TArray<UMaterialInstanceConstant*> 0x3310
m_nInstancedGemArmMaterialsHandle int32_t 0x3320
m_nInstancedGemBodyMaterialsHandle int32_t 0x3324
m_dwGemFXBusID Fdword 0x3328
m_fVGSMatBlue float 0x332c
m_IdleFX UTgSpecialFx* 0x3330