ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject namespace ATgPawn_Vanguard { constexpr auto r_ActiveShield = 0x32d0; // ATgDeploy_VanguardShield* constexpr auto r_bShieldWasDestroyed = 0x32d8; // uint32_t : 1 constexpr auto c_UltTarget = 0x32dc; // ATgPawn_Character* constexpr auto r_UltTargetForKillCam = 0x32e4; // ATgPawn* constexpr auto m_CachedDevices = 0x32ec; // FMap_Mirror } } }
public static class Offsets { public static class Classes { // Inheritance: ATgPawn_Character > ATgPawn_Biped > ATgPawn > AGamePawn > APawn > AActor > UObject public static class ATgPawn_Vanguard { public const UInt16 r_ActiveShield = 0x32d0; // ATgDeploy_VanguardShield* public const UInt16 r_bShieldWasDestroyed = 0x32d8; // uint32_t : 1 public const UInt16 c_UltTarget = 0x32dc; // ATgPawn_Character* public const UInt16 r_UltTargetForKillCam = 0x32e4; // ATgPawn* public const UInt16 m_CachedDevices = 0x32ec; // FMap_Mirror } } }