ATgPawn_Pet > ATgPawn > AGamePawn > APawn > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgPawn_Pet > ATgPawn > AGamePawn > APawn > AActor > UObject namespace ATgPawn_VoodooTotem { constexpr auto r_linkedEnemies0x5 = 0x2f20; // ATgPawn* constexpr auto nBreakDist = 0x2f48; // int32_t constexpr auto m_nBeamFXID = 0x2f4c; // int32_t constexpr auto m_BeamFXs0x5 = 0x2f50; // UTgSpecialFx* constexpr auto fDamageAmount = 0x2f78; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ATgPawn_Pet > ATgPawn > AGamePawn > APawn > AActor > UObject public static class ATgPawn_VoodooTotem { public const UInt16 r_linkedEnemies0x5 = 0x2f20; // ATgPawn* public const UInt16 nBreakDist = 0x2f48; // int32_t public const UInt16 m_nBeamFXID = 0x2f4c; // int32_t public const UInt16 m_BeamFXs0x5 = 0x2f50; // UTgSpecialFx* public const UInt16 fDamageAmount = 0x2f78; // float } } }