Classes

ATgPhysAnimTestActor

AActor > UObject

Member Type Offset Share
LowerBoneNames TArray<FName> 0x280
LinearBoneSpringNames TArray<FName> 0x290
AngularBoneSpringNames TArray<FName> 0x2a0
SkeletalMeshComponent USkeletalMeshComponent* 0x2b0
CurrentState EPATAState 0x2b8
bBlendToGetUp : 1 uint32_t 0x2bc
bBlendingBack : 1 uint32_t 0x2bc
bRampingDownMotors : 1 uint32_t 0x2bc
bNextPokeKnocksDown : 1 uint32_t 0x2bc
GetUpBlendStartTime float 0x2c0
GetUpBlendTime float 0x2c4
GetUpToIdleTime float 0x2c8
ActorOriginHeight float 0x2cc
PokePauseTime float 0x2d0
PokeBlendTime float 0x2d4
BlendBackStartTime float 0x2d8
MotorDownStartTime float 0x2dc
MotorDownTime float 0x2e0
MotorDownAnimTime float 0x2e4
BlendStaggerAnimTime float 0x2e8
StaggerSpeedAdj float 0x2ec
StaggerVel float 0x2f0
MoveDir FVector 0x2f4
AngularHipDriveScale float 0x300
StaggerMuscleScale float 0x304
BlendNode UAnimNodeBlend* 0x308
GetUpNode UAnimNodeSequence* 0x310
RunNode UAnimNodeSequence* 0x318
HipBody URB_BodyInstance* 0x320