Member | Type | Offset | Share |
---|---|---|---|
LowerBoneNames | TArray<FName> | 0x280 | |
LinearBoneSpringNames | TArray<FName> | 0x290 | |
AngularBoneSpringNames | TArray<FName> | 0x2a0 | |
SkeletalMeshComponent | USkeletalMeshComponent* | 0x2b0 | |
CurrentState | EPATAState | 0x2b8 | |
bBlendToGetUp : 1 | uint32_t | 0x2bc | |
bBlendingBack : 1 | uint32_t | 0x2bc | |
bRampingDownMotors : 1 | uint32_t | 0x2bc | |
bNextPokeKnocksDown : 1 | uint32_t | 0x2bc | |
GetUpBlendStartTime | float | 0x2c0 | |
GetUpBlendTime | float | 0x2c4 | |
GetUpToIdleTime | float | 0x2c8 | |
ActorOriginHeight | float | 0x2cc | |
PokePauseTime | float | 0x2d0 | |
PokeBlendTime | float | 0x2d4 | |
BlendBackStartTime | float | 0x2d8 | |
MotorDownStartTime | float | 0x2dc | |
MotorDownTime | float | 0x2e0 | |
MotorDownAnimTime | float | 0x2e4 | |
BlendStaggerAnimTime | float | 0x2e8 | |
StaggerSpeedAdj | float | 0x2ec | |
StaggerVel | float | 0x2f0 | |
MoveDir | FVector | 0x2f4 | |
AngularHipDriveScale | float | 0x300 | |
StaggerMuscleScale | float | 0x304 | |
BlendNode | UAnimNodeBlend* | 0x308 | |
GetUpNode | UAnimNodeSequence* | 0x310 | |
RunNode | UAnimNodeSequence* | 0x318 | |
HipBody | URB_BodyInstance* | 0x320 |