ATgProj_Simulated > ATgProjectile > AProjectile > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgProj_Simulated > ATgProjectile > AProjectile > AActor > UObject namespace ATgProj_BunnyHeal { constexpr auto m_fRetargetingTimer = 0x52c; // float constexpr auto m_fRetargetTime = 0x530; // float constexpr auto m_pBouncedFrom = 0x534; // ATgPawn* constexpr auto m_CachedBunnyHeal = 0x53c; // ATgDevice_BunnyHeal* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgProj_Simulated > ATgProjectile > AProjectile > AActor > UObject public static class ATgProj_BunnyHeal { public const UInt16 m_fRetargetingTimer = 0x52c; // float public const UInt16 m_fRetargetTime = 0x530; // float public const UInt16 m_pBouncedFrom = 0x534; // ATgPawn* public const UInt16 m_CachedBunnyHeal = 0x53c; // ATgDevice_BunnyHeal* } } }