ATgProj_Simulated > ATgProjectile > AProjectile > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgProj_Simulated > ATgProjectile > AProjectile > AActor > UObject namespace ATgProj_IceStorm { constexpr auto m_bStopped = 0x52c; // uint32_t : 1 constexpr auto m_bCheckLOSForHit = 0x52c; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgProj_Simulated > ATgProjectile > AProjectile > AActor > UObject public static class ATgProj_IceStorm { public const UInt16 m_bStopped = 0x52c; // uint32_t : 1 public const UInt16 m_bCheckLOSForHit = 0x52c; // uint32_t : 1 } } }