ATgProj_Simulated > ATgProjectile > AProjectile > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgProj_Simulated > ATgProjectile > AProjectile > AActor > UObject namespace ATgProj_Pyreball { constexpr auto r_bIsDragonsFire = 0x52c; // uint32_t : 1 constexpr auto m_nExplodeOnTargetDepth = 0x530; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: ATgProj_Simulated > ATgProjectile > AProjectile > AActor > UObject public static class ATgProj_Pyreball { public const UInt16 r_bIsDragonsFire = 0x52c; // uint32_t : 1 public const UInt16 m_nExplodeOnTargetDepth = 0x530; // int32_t } } }