Classes

ATgProj_Simulated

ATgProjectile > AProjectile > AActor > UObject

Member Type Offset Share
m_bHasFlashedShutdown : 1 uint32_t 0x450
m_bDynamicShadow : 1 uint32_t 0x450
m_bEventLoadPropsFromFiremode : 1 uint32_t 0x450
m_bRequireAccurateTicksForPrediction : 1 uint32_t 0x450
s_bTrackingInitialized : 1 uint32_t 0x450
m_bHasFlashExploded : 1 uint32_t 0x450
m_bShadowDecalImportant : 1 uint32_t 0x450
m_bTrackProjectileForTimelapse : 1 uint32_t 0x450
m_bFlashSpecialExplosion : 1 uint32_t 0x450
m_bNeedsFrictionOverride : 1 uint32_t 0x450
m_bQueuedExplodeTargetIsNonWorld : 1 uint32_t 0x450
m_bQueuedExplodeDoesNotHideProjectile : 1 uint32_t 0x450
m_bHasQueuedServerHit : 1 uint32_t 0x450
m_bShouldQueueServerHits : 1 uint32_t 0x450
m_bIgnoreClientHits : 1 uint32_t 0x450
m_nProjectileInstanceId int32_t 0x454
m_nClientFireRequestId int32_t 0x458
m_nFireLoopInstanceId int32_t 0x45c
m_LerpFromClientOffset FVector 0x460
m_LerpTimeRemaining float 0x46c
m_QueuedExplodeTarget AActor* 0x470
m_fQueuedExplodeTimeAliveAtHit float 0x478
m_QueuedExplodeLocation FVector 0x47c
m_QueuedExplodeNormal FVector 0x488
m_QueuedExplodeVelocity FVector 0x494
m_vSpawnVelocity FVector 0x4a0
m_vSpawnAcceleration FVector 0x4ac
m_rSpawnRotator FRotator 0x4b8
m_fAllowedClientMovementTime float 0x4c4
m_fSpawnTimeStamp float 0x4c8
m_fGravityScale float 0x4cc
m_fFrictionOverride float 0x4d0
s_InterestedPlayers TArray<ATgPlayerController*> 0x4d4
m_nShadowFXID int32_t 0x4e4
m_ShadowFX UTgSpecialFx* 0x4e8
m_ShadowDecal UDecalComponent* 0x4f0
m_fShadowBaseWidth float 0x4f8
m_fMaxDecalHeight float 0x4fc
m_CachedRotation FRotator 0x500
m_fTrackingUpdateRate float 0x50c
s_fTrackingUpdateTimer float 0x510
m_GameplayCurves UTgGameplayCurves* 0x514
m_nDeployableOverlayDisplayMask int32_t 0x51c
m_eDeployableOverlayIcon DeployableOverlayIcon 0x520
m_eDeployableOverlayState DeployableOverlayState 0x521
m_fDeployableOverlayEnemyViewDist float 0x524
m_fDeployableActiveLifeTime float 0x528