VfTable_ITgSkinnableInterface |
FPointer |
0x2dc |
|
VfTable_ITgObserver_ViewTargetChanged |
FPointer |
0x2e4 |
|
VfTable_ITgSoundNotifyActorInterface |
FPointer |
0x2ec |
|
VfTable_ITgGrabSource |
FPointer |
0x2f4 |
|
s_LastDefaultMode |
UTgDeviceFire* |
0x2fc |
|
r_nProjectileId |
int32_t |
0x304 |
|
r_fDuration |
float |
0x308 |
|
m_fPostLandDuration |
float |
0x30c |
|
m_fLandZThreshold |
float |
0x310 |
|
m_fPersistTime |
float |
0x314 |
|
m_fPersistHitPulse |
float |
0x318 |
|
m_nTargetPhysicalType |
int32_t |
0x31c |
|
c_Mesh |
UMeshComponent* |
0x320 |
|
c_ExplosionFx |
UTgSpecialFx* |
0x328 |
|
c_ImpactFx |
UTgImpactFx* |
0x330 |
|
m_bTrackToWorldLocation : 1 |
uint32_t |
0x338 |
|
m_bIsShutDown : 1 |
uint32_t |
0x338 |
|
m_bIsNonThreatening : 1 |
uint32_t |
0x338 |
|
m_bCanSpawnOnClientFirst : 1 |
uint32_t |
0x338 |
|
m_bFirstShotAfterMovementAbility : 1 |
uint32_t |
0x338 |
|
m_bInvertTeam : 1 |
uint32_t |
0x338 |
|
m_bAltFireHit : 1 |
uint32_t |
0x338 |
|
m_bSuppressDeployableSpawn : 1 |
uint32_t |
0x338 |
|
m_bHasPlayedHitTargetFX : 1 |
uint32_t |
0x338 |
|
m_bHasPlayedHitWallFX : 1 |
uint32_t |
0x338 |
|
m_bHasPlayedFizzleFX : 1 |
uint32_t |
0x338 |
|
m_bPIEInitialized : 1 |
uint32_t |
0x338 |
|
m_bShutdownOnNonThreatening : 1 |
uint32_t |
0x338 |
|
m_bIsInitialized : 1 |
uint32_t |
0x338 |
|
m_bAlwaysDeployUpwards : 1 |
uint32_t |
0x338 |
|
m_bIngoreBehindProjCollisions : 1 |
uint32_t |
0x338 |
|
m_bExplodeAtMaxRange : 1 |
uint32_t |
0x338 |
|
m_bDeployOnCharacter : 1 |
uint32_t |
0x338 |
|
m_bDeployOnTarget : 1 |
uint32_t |
0x338 |
|
m_bDeployOnGround : 1 |
uint32_t |
0x338 |
|
c_bRotationFollowsVelocity : 1 |
uint32_t |
0x338 |
|
m_bStickToWalls : 1 |
uint32_t |
0x338 |
|
c_bIsAOE : 1 |
uint32_t |
0x338 |
|
m_bCountDirectHitForAOE : 1 |
uint32_t |
0x338 |
|
m_bUseAOEDirectHit : 1 |
uint32_t |
0x338 |
|
m_bHasExploded : 1 |
uint32_t |
0x338 |
|
m_bHitValidTarget : 1 |
uint32_t |
0x338 |
|
r_fAccelRate |
float |
0x33c |
|
m_fTossZ |
float |
0x340 |
|
m_fFireAngle |
float |
0x344 |
|
r_Owner |
AActor* |
0x348 |
|
r_nOwnerFireModeId |
int32_t |
0x350 |
|
m_OwnerFireMode |
UTgDeviceFire* |
0x354 |
|
m_ExtraFireModes |
TArray<UTgDeviceFire*> |
0x35c |
|
r_fRange |
float |
0x36c |
|
m_fProximityDistance |
float |
0x370 |
|
m_CollisionProxy |
ATgCollisionProxy* |
0x374 |
|
s_nSpawnBotId |
int32_t |
0x37c |
|
s_nSpawnDeployableId |
int32_t |
0x380 |
|
m_DeployableSpawnOrientation |
SpawnDeployableOrientation |
0x384 |
|
r_eEquippedAt |
TG_EQUIP_POINT |
0x385 |
|
s_GrabbedTargets |
TArray<ATgPawn*> |
0x388 |
|
m_fDamageRadius |
float |
0x398 |
|
r_vSpawnLocation |
FVector |
0x39c |
|
m_vSpawnRotation |
FVector |
0x3a8 |
|
m_vLocationLastTick |
FVector |
0x3b4 |
|
m_fMinTravelRange |
float |
0x3c0 |
|
s_fSpawnTime |
float |
0x3c4 |
|
m_nPostRenderIcon |
int32_t |
0x3c8 |
|
m_nUniqueId |
int32_t |
0x3cc |
|
m_fBaseDamageMultiplier |
float |
0x3d0 |
|
c_vHitWallVelocity |
FVector |
0x3d4 |
|
LightEnvironment |
UDynamicLightEnvironmentComponent* |
0x3e0 |
|
m_vSpawnPosition |
FVector |
0x3e8 |
|
m_DebugProximityDistancePSC |
UParticleSystemComponent* |
0x3f4 |
|
m_fStandingStillPercent |
float |
0x3fc |
|
m_nTargetsHitCount |
int32_t |
0x400 |
|
m_DebugCollisionSphere |
UParticleSystem* |
0x404 |
|
m_CollisionSettings |
FCollisionSettingsProjectile |
0x40c |
|
m_PassThroughTargets |
TArray<AActor*> |
0x410 |
|
m_TrackingSettings |
FTrackingSettings |
0x420 |
|
m_fDelayTrackSeconds |
float |
0x43c |
|
m_fExplosionOffsetDistance |
float |
0x440 |
|
s_fAoeRewindTime |
float |
0x444 |
|
m_AkActorUnoccluded |
ATgAkActorUnoccluded* |
0x448 |
|