Classes

ATgProjectile

AProjectile > AActor > UObject

Member Type Offset Share
VfTable_ITgSkinnableInterface FPointer 0x2dc
VfTable_ITgObserver_ViewTargetChanged FPointer 0x2e4
VfTable_ITgSoundNotifyActorInterface FPointer 0x2ec
VfTable_ITgGrabSource FPointer 0x2f4
s_LastDefaultMode UTgDeviceFire* 0x2fc
r_nProjectileId int32_t 0x304
r_fDuration float 0x308
m_fPostLandDuration float 0x30c
m_fLandZThreshold float 0x310
m_fPersistTime float 0x314
m_fPersistHitPulse float 0x318
m_nTargetPhysicalType int32_t 0x31c
c_Mesh UMeshComponent* 0x320
c_ExplosionFx UTgSpecialFx* 0x328
c_ImpactFx UTgImpactFx* 0x330
m_bTrackToWorldLocation : 1 uint32_t 0x338
m_bIsShutDown : 1 uint32_t 0x338
m_bIsNonThreatening : 1 uint32_t 0x338
m_bCanSpawnOnClientFirst : 1 uint32_t 0x338
m_bFirstShotAfterMovementAbility : 1 uint32_t 0x338
m_bInvertTeam : 1 uint32_t 0x338
m_bAltFireHit : 1 uint32_t 0x338
m_bSuppressDeployableSpawn : 1 uint32_t 0x338
m_bHasPlayedHitTargetFX : 1 uint32_t 0x338
m_bHasPlayedHitWallFX : 1 uint32_t 0x338
m_bHasPlayedFizzleFX : 1 uint32_t 0x338
m_bPIEInitialized : 1 uint32_t 0x338
m_bShutdownOnNonThreatening : 1 uint32_t 0x338
m_bIsInitialized : 1 uint32_t 0x338
m_bAlwaysDeployUpwards : 1 uint32_t 0x338
m_bIngoreBehindProjCollisions : 1 uint32_t 0x338
m_bExplodeAtMaxRange : 1 uint32_t 0x338
m_bDeployOnCharacter : 1 uint32_t 0x338
m_bDeployOnTarget : 1 uint32_t 0x338
m_bDeployOnGround : 1 uint32_t 0x338
c_bRotationFollowsVelocity : 1 uint32_t 0x338
m_bStickToWalls : 1 uint32_t 0x338
c_bIsAOE : 1 uint32_t 0x338
m_bCountDirectHitForAOE : 1 uint32_t 0x338
m_bUseAOEDirectHit : 1 uint32_t 0x338
m_bHasExploded : 1 uint32_t 0x338
m_bHitValidTarget : 1 uint32_t 0x338
r_fAccelRate float 0x33c
m_fTossZ float 0x340
m_fFireAngle float 0x344
r_Owner AActor* 0x348
r_nOwnerFireModeId int32_t 0x350
m_OwnerFireMode UTgDeviceFire* 0x354
m_ExtraFireModes TArray<UTgDeviceFire*> 0x35c
r_fRange float 0x36c
m_fProximityDistance float 0x370
m_CollisionProxy ATgCollisionProxy* 0x374
s_nSpawnBotId int32_t 0x37c
s_nSpawnDeployableId int32_t 0x380
m_DeployableSpawnOrientation SpawnDeployableOrientation 0x384
r_eEquippedAt TG_EQUIP_POINT 0x385
s_GrabbedTargets TArray<ATgPawn*> 0x388
m_fDamageRadius float 0x398
r_vSpawnLocation FVector 0x39c
m_vSpawnRotation FVector 0x3a8
m_vLocationLastTick FVector 0x3b4
m_fMinTravelRange float 0x3c0
s_fSpawnTime float 0x3c4
m_nPostRenderIcon int32_t 0x3c8
m_nUniqueId int32_t 0x3cc
m_fBaseDamageMultiplier float 0x3d0
c_vHitWallVelocity FVector 0x3d4
LightEnvironment UDynamicLightEnvironmentComponent* 0x3e0
m_vSpawnPosition FVector 0x3e8
m_DebugProximityDistancePSC UParticleSystemComponent* 0x3f4
m_fStandingStillPercent float 0x3fc
m_nTargetsHitCount int32_t 0x400
m_DebugCollisionSphere UParticleSystem* 0x404
m_CollisionSettings FCollisionSettingsProjectile 0x40c
m_PassThroughTargets TArray<AActor*> 0x410
m_TrackingSettings FTrackingSettings 0x420
m_fDelayTrackSeconds float 0x43c
m_fExplosionOffsetDistance float 0x440
s_fAoeRewindTime float 0x444
m_AkActorUnoccluded ATgAkActorUnoccluded* 0x448