Classes

ATgRepInfo_Game

AGameReplicationInfo > AReplicationInfo > AInfo > AActor > UObject

Member Type Offset Share
m_GraphData TArray<FGraphData> 0x2e8
r_LastDataPoint FGraphData 0x2f8
m_GraphUpdateWaitTime float 0x304
r_GameType TG_GAME_TYPE 0x308
r_eHUDType EHUDType 0x309
r_eTalentsEnabled INITIALIZEABLE_BOOL 0x30a
r_nMissionTimerState MissionTimerState 0x30b
r_eGameTimerState GameTimerState 0x30c
r_nRoundLimitTimerState MissionTimerState 0x30d
r_nSecondaryTimerState MissionTimerState 0x30e
r_nLastRoundAttacker char 0x30f
r_nLastRoundWinner char 0x310
r_FlagState[0x2] EFlagState 0x311
r_GameEnvironmentRule EGameEnvironmentRule 0x313
r_GameRespawnRule EGameRespawnRule 0x314
r_GameMode EGameMode 0x315
r_eMusicEvent ENotifySound 0x316
r_eAbyssalEchoActive AbyssalEchoActiveSTatus 0x317
r_bForce1P : 1 uint32_t 0x318
r_bForce3P : 1 uint32_t 0x318
r_bUltimatesLocked : 1 uint32_t 0x318
r_bServerFlagSprint : 1 uint32_t 0x318
r_bForwardProgress : 1 uint32_t 0x318
r_bDefendersSpawnGatesOpen : 1 uint32_t 0x318
r_bAttackersSpawnGatesOpen : 1 uint32_t 0x318
r_bSpawnGatesOpen : 1 uint32_t 0x318
r_bEnableDistanceFOW : 1 uint32_t 0x318
r_bUsesItemStoreV2 : 1 uint32_t 0x318
r_bSuppressItemMenu : 1 uint32_t 0x318
r_bCanPurchaseItemsWhileDead : 1 uint32_t 0x318
r_bSuddenDeath : 1 uint32_t 0x318
r_bAimAssistEnabled : 1 uint32_t 0x318
r_bCanSpoolUlt : 1 uint32_t 0x318
r_bServerFlagMinimapTeamVisibility : 1 uint32_t 0x318
r_bUsePointsMode : 1 uint32_t 0x318
r_bBlockCreditGain : 1 uint32_t 0x318
r_bIntroPlayed : 1 uint32_t 0x318
r_bGameHasSetup : 1 uint32_t 0x318
r_bGameHasEnded : 1 uint32_t 0x318
r_bCanPurchaseMasterRiding : 1 uint32_t 0x318
r_bAllowSpawnGuardDuringDeviceFire : 1 uint32_t 0x318
r_bLoadoutSelectionEnabled : 1 uint32_t 0x318
r_bIsMission : 1 uint32_t 0x318
r_bBlockEnergyGain : 1 uint32_t 0x318
r_bOvertime : 1 uint32_t 0x318
r_bCapturePointOvertime : 1 uint32_t 0x318
r_bLimitBurnCardsToOnePerCategory : 1 uint32_t 0x318
r_bRoundEnding : 1 uint32_t 0x318
r_bFadeOutAtRoundEnd : 1 uint32_t 0x318
r_bDisablePlayerMovement : 1 uint32_t 0x318
r_bSpawnGatesOpenedAtLeastOnce : 1 uint32_t 0x31c
r_bKillCamEnabled : 1 uint32_t 0x31c
r_bAttackersKillCamEnabled : 1 uint32_t 0x31c
r_bDefendersKillCamEnabled : 1 uint32_t 0x31c
r_bBlockKillCam : 1 uint32_t 0x31c
r_bIsFirstRound : 1 uint32_t 0x31c
r_bTF1DamagedEcho : 1 uint32_t 0x31c
r_bDisableMusicEvents : 1 uint32_t 0x31c
r_bCapturePointAlert : 1 uint32_t 0x31c
r_bCapturePointSpawned : 1 uint32_t 0x31c
r_bTF2DamagedEcho : 1 uint32_t 0x31c
r_bEchoDied : 1 uint32_t 0x31c
c_bAbyssalEchoSpawningIn : 1 uint32_t 0x31c
r_bAllowPlayerMountingAlways : 1 uint32_t 0x31c
r_bEnableHeadshots : 1 uint32_t 0x31c
r_bAllowPlayerMountingInSpawnRoom : 1 uint32_t 0x31c
r_bCheckpoint2Reached : 1 uint32_t 0x31c
r_bCheckpoint1Reached : 1 uint32_t 0x31c
r_bFogEnded : 1 uint32_t 0x31c
r_bFogConverging : 1 uint32_t 0x31c
r_bSiegeEngineMovementPausedAfterDamagingGate : 1 uint32_t 0x31c
r_bSiegeEngineMovementPaused : 1 uint32_t 0x31c
r_bSiegeEngineRequiresAlliesToMove : 1 uint32_t 0x31c
r_bAllowWeaponLagPrediction : 1 uint32_t 0x31c
r_bUseInstantFireMeshTrace : 1 uint32_t 0x31c
r_bShowHeadMesh : 1 uint32_t 0x31c
r_bDisableProjectileProximityDistance : 1 uint32_t 0x31c
r_bShowProjectileProximityDistance : 1 uint32_t 0x31c
r_bAutoMelee : 1 uint32_t 0x31c
r_bForceOutOfCombatSprint : 1 uint32_t 0x31c
r_nEventTalentVendorId int32_t 0x320
r_nEventDeckVendorId int32_t 0x324
r_fMissionRemainingTime float 0x328
r_nMissionTimerStateChange int32_t 0x32c
r_fMissionTime float 0x330
c_fMissionTime float 0x334
c_fMissionTimeSeconds float 0x338
c_fAIBotDelaySeconds float 0x33c
r_fRoundLimitElapsed float 0x340
r_fRoundLimitDuration float 0x344
r_fSecondaryRemainingTime float 0x348
r_nSecondaryTimerStateChange int32_t 0x34c
r_fSecondaryTime float 0x350
c_fSecondaryMissionTime float 0x354
c_fSecondaryMissionTimeSeconds float 0x358
r_fCapturePointOvertimeStartDuration float 0x35c
r_nCapturePointOvertimeStateChange int32_t 0x360
r_fPayloadOvertimeStartDuration float 0x364
r_nPayloadOvertimeStateChange int32_t 0x368
r_fTF1PayloadPushDistance float 0x36c
r_nPurchaseTime int32_t 0x370
m_fPurchaseTimer float 0x374
r_fBasicAttackDamageMultiplier float 0x378
r_fGlobalJumpMultiplier float 0x37c
r_fGlobalMoveSpeedMultiplier float 0x380
r_fGravityScaleMultiplier float 0x384
r_fGlobalUltCooldownMultiplier float 0x388
r_nEnergyChargeDeviceDisabled int32_t 0x38c
r_nAutoHealingDisabled int32_t 0x390
r_nGlobalItemPurchaseOverride int32_t 0x394
r_nGlobalLoadoutChangeOverride int32_t 0x398
r_fCooldownReduction float 0x39c
r_fUltChargeRate float 0x3a0
r_nForceLoadoutCardLevels int32_t 0x3a4
r_AttackingTaskForce ATgRepInfo_TaskForce* 0x3a8
r_CapturingTaskForce ATgRepInfo_TaskForce* 0x3b0
r_nChaosRemainingAttackDefendTime int32_t 0x3b8
r_Winner ATgRepInfo_TaskForce* 0x3bc
r_fPhysicsThreshold float 0x3c4
r_sQueueName FString 0x3c8
r_nPlayOfTheGamePawnId int32_t 0x3d8
r_nPlayOfTheGameMapLane int32_t 0x3dc
r_nOffenseCrystalCount int32_t 0x3e0
r_nDefenseCrystalCount int32_t 0x3e4
r_nMaxOffenseCrystalCount int32_t 0x3e8
r_nMaxDefenseCrystalCount int32_t 0x3ec
r_fPlayOfTheGameTimeStamp float 0x3f0
c_PlayOfTheGameCamera ATgPlayOfTheGameCamera* 0x3f4
m_Deployables TArray<ATgDeployable*> 0x3fc
m_Projectiles TArray<ATgProjectile*> 0x40c
m_Destructibles TArray<ATgDestructible*> 0x41c
m_DRIArray TArray<ATgRepInfo_Deployable*> 0x42c
m_CPRIArray TArray<ATgRepInfo_CapturePoint*> 0x43c
m_CapturePoints TArray<ATgChaosCapturePoint*> 0x44c
m_CrystalPoints TArray<ATgObjectiveCrystal*> 0x45c
r_pHHGate ATgPawn_HHGate* 0x46c
m_MovableProjBlockers TArray<ATgDeployable*> 0x474
r_nCurrentCheckpoint[0x2] int32_t 0x484
c_nNextClientOnlyProjectileInstanceId int32_t 0x48c
r_LanePusher ATgPawn_LanePusher* 0x490
r_LanePusher1 ATgPawn_LanePusherBase* 0x498
r_LanePusher2 ATgPawn_LanePusherBase* 0x4a0
r_SquadTarget1 ATgPawn* 0x4a8
r_SquadTarget2 ATgPawn* 0x4b0
r_fLastSquadTargetUpdate1 float 0x4b8
r_fLastSquadTargetUpdate2 float 0x4bc
r_fSpeedScale float 0x4c0
r_fPayloadProgressPercent float 0x4c4
r_fCheckpoint1Percent float 0x4c8
r_fCheckpoint2Percent float 0x4cc
r_fServerFlagDamageMultiplier float 0x4d0
r_fServerFlagGroundSpeedModifier float 0x4d4
r_fServerFlagAutoHealingMultiplier float 0x4d8
r_pSiegeWallTF1[0x3] ATgPawn_SiegeWall* 0x4dc
r_pSiegeWallTF2[0x3] ATgPawn_SiegeWall* 0x4f4
r_fFogDensity float 0x50c
r_fFogStartDistance float 0x510
r_fFogObscureDistance float 0x514
c_Fog AExponentialHeightFog* 0x518
r_nPersistentTextID int32_t 0x520
r_nAlertTextID int32_t 0x524
r_nAlertIncrement int32_t 0x528
r_nRemainingObjectiveTime int32_t 0x52c
r_nTotalObjectiveTime int32_t 0x530
r_fPlayerViewDistance float 0x534
r_fVisibilityVolumeViewDistance float 0x538
r_fPushTimer float 0x53c
r_fWeaponMaxLagCompensation float 0x540
m_fVaultImmuneToSiegeEngineHealth float 0x544
r_fConvergeDistance float 0x548
r_fConvergeStartDistance float 0x54c
r_fFogConvergeInterval float 0x550
r_nTaskForcePushSuccessful int32_t 0x554
r_nTaskForceDefenseSuccessful int32_t 0x558
r_nMapLane int32_t 0x55c
r_fGlobalFrictionFalling float 0x560
r_fGlobalFrictionFlying float 0x564
r_nVideoPathID int32_t 0x568
r_nTargetPhaseTicketCount int32_t 0x56c
r_DifficultyDebugData FBotDifficultyDebugData 0x570
r_fWinningTicketsOverride float 0x5d4
r_nAbyssalEchoTimer int32_t 0x5d8
c_fAbyssalEchoTimer float 0x5dc
r_nAbyssalEchoTimerTotal int32_t 0x5e0
r_nAbyssalEchoBotId int32_t 0x5e4
r_AbyssalEcho ATgPawn* 0x5e8
c_AbyssalEchoMIC UMaterialInstanceConstant* 0x5f0
c_fAbyssalEchoMICFadeInDuration float 0x5f8
c_fAbyssalEchoMICFadeOutDuration float 0x5fc
c_fAbyssalEchoMICTimer float 0x600