Classes

ATgRepInfo_Player

APlayerReplicationInfo > AReplicationInfo > AInfo > AActor > UObject

Member Type Offset Share
r_nPlayerId int32_t 0x480
r_nPawnId int32_t 0x484
r_nControlledPawnId int32_t 0x488
r_nPlayerGameID int32_t 0x48c
m_nUIDisplayIndex int32_t 0x490
c_fLastUpdateTime float 0x494
r_fCreditCacheDuration float 0x498
r_nCreditCacheDurationTick int32_t 0x49c
r_nSupportWins int32_t 0x4a0
r_nDamageWins int32_t 0x4a4
r_nFlankWins int32_t 0x4a8
r_nFrontlineWins int32_t 0x4ac
r_nEquippedTitleId int32_t 0x4b0
r_nHealthCurrent int32_t 0x4b4
r_nHealthMaximum int32_t 0x4b8
r_nMaxArmor int32_t 0x4bc
r_nPowerCurrent int32_t 0x4c0
r_nPowerMaximum int32_t 0x4c4
r_nPacingType int32_t 0x4c8
r_nShieldCurrent int32_t 0x4cc
r_nShieldMaximum int32_t 0x4d0
r_MasterPrep ATgRepInfo_Player* 0x4d4
r_TaskForce ATgRepInfo_TaskForce* 0x4dc
r_SpawnPoint ATgTeamPlayerStart* 0x4e4
r_fReviveSecs float 0x4ec
r_fReviveSecsTotal float 0x4f0
r_bIsStealthed : 1 uint32_t 0x4f4
c_bIsDying : 1 uint32_t 0x4f4
r_IsRevealed : 1 uint32_t 0x4f4
r_bDisconnected : 1 uint32_t 0x4f4
r_bIsVolumeStealthed : 1 uint32_t 0x4f4
r_bUltimateIsReady : 1 uint32_t 0x4f4
r_bCanUpgradeLegendary : 1 uint32_t 0x4f4
s_bAutoSelectCards : 1 uint32_t 0x4f4
c_bTrackedProjectileIdsJustChanged : 1 uint32_t 0x4f4
r_bNeedsHealing : 1 uint32_t 0x4f4
r_bForceNotBot : 1 uint32_t 0x4f4
r_bDropped : 1 uint32_t 0x4f4
c_bSpeaking : 1 uint32_t 0x4f4
r_bPlayingAnnouncer : 1 uint32_t 0x4f4
r_bSpeakingEmote : 1 uint32_t 0x4f4
r_bExtendedSilhouetteRange : 1 uint32_t 0x4f4
r_bSilhouettesBlocked : 1 uint32_t 0x4f4
r_bHasFlag : 1 uint32_t 0x4f4
r_bHasBeenSeenByEnemyTeam : 1 uint32_t 0x4f4
r_bMapHasLoaded : 1 uint32_t 0x4f4
r_nSurrenderVote char 0x4f8
r_bVisibleOnMap[0x3] char 0x4f9
r_nVisibilityMask char 0x4fc
r_nFlashUpdateAmmo char 0x4fd
r_eDeployableOverlayIcon DeployableOverlayIcon 0x4fe
r_eDeployableOverlayState DeployableOverlayState 0x4ff
c_eDeployableOverlayIconOverride DeployableOverlayIcon 0x500
c_eDeployableOverlayStateOverride DeployableOverlayState 0x501
r_eCurrentGameModeInstruction GAME_MODE_INSTRUCTION 0x502
m_PRIArray TArray<ATgRepInfo_Player*> 0x504
m_DRIArray TArray<ATgRepInfo_Deployable*> 0x514
c_PriorMasterPrep ATgRepInfo_Player* 0x524
c_PriorTaskForce ATgRepInfo_TaskForce* 0x52c
c_fLastHealth int32_t 0x534
c_fLastDamageTime float 0x538
r_fVisionRange float 0x53c
s_CarriedFlag ATgCarriedFlag* 0x540
r_ClanTag FString 0x548
c_PlayerNameWithTag FString 0x558
c_fBarragePercent float 0x568
m_fSyncAnnouncerFailsafe float 0x56c
r_SimProjOverrides[0x8] FSimulatedProjectileOverrides 0x570
r_Scores[0x17] int32_t 0x630
r_PlayerDevices[0x31] FDeviceTeamInfo 0x68c
r_PlayerDeviceAmmo[0x31] int32_t 0xe34
r_MarkedTargets[0x5] FMarkedTargetInfo 0xef8
c_fLastSpeakingTime float 0xf20
s_fNeedHealingDuration float 0xf24
r_nCredits int32_t 0xf28
r_nEarnedCredits int32_t 0xf2c
r_nXp int32_t 0xf30
r_nLevel int32_t 0xf34
r_nPlayerScore int32_t 0xf38
r_nCardHealth int32_t 0xf3c
r_nCardDamage int32_t 0xf40
r_nPowerLevel int32_t 0xf44
r_nPowerLevelCount int32_t 0xf48
r_nProfileId int32_t 0xf4c
r_nSkinId int32_t 0xf50
r_nmVoicePkg FName 0xf54
r_eVoicePref Fdword 0xf5c
r_nKillstreak int32_t 0xf60
r_nWeaponSkinId int32_t 0xf64
r_nMountSkinId int32_t 0xf68
r_nAssistScore int32_t 0xf6c
r_PawnOwner ATgPawn* 0xf70
r_nLaneId int32_t 0xf78
s_KillOrDeathStreakModifier int32_t 0xf7c
r_PingInfo[0x4] FsPingInfo 0xf80
c_DeathLocation FVector 0xff0
c_HudInfo FTG_HUD_INFO 0xffc
r_fUltReadyInSecs float 0x1000
r_nUltimateCharge int32_t 0x1004
r_nRequiredUltimateCharge int32_t 0x1008
r_nPassiveMode int32_t 0x100c
r_nPerkCountKit int32_t 0x1010
r_nPerkCountArmor int32_t 0x1014
r_nPerkCountWeapon int32_t 0x1018
r_nPerkCountGeneral int32_t 0x101c
r_nCardsToDraw int32_t 0x1020
r_nDrawnCards[0x5] int32_t 0x1024
r_nDrawnPlayer[0x5] int32_t 0x1038
s_fScoreTakenPool float 0x104c
s_fScoreDamagePool float 0x1050
s_fScoreCapturePool float 0x1054
s_fScoreHealingPool float 0x1058
s_fScoreMitigatedPool float 0x105c
s_fScoreTakenThreshold float 0x1060
s_fScoreDamageThreshold float 0x1064
s_fScoreCaptureThreshold float 0x1068
s_fScoreHealingThreshold float 0x106c
s_fScoreMitigatedThreshold float 0x1070
s_CardDeckTier1 TArray<FDeckCardData> 0x1074
s_CardDeckTier2 TArray<FDeckCardData> 0x1084
s_CardDeckTier3 TArray<FDeckCardData> 0x1094
s_CardDeckTier4 TArray<FDeckCardData> 0x10a4
s_CardDeckTier5 TArray<FDeckCardData> 0x10b4
r_GeneralAbilityInfo FTgAbilityInfo 0x10c4
r_ArmorAbilityInfo FTgAbilityInfo 0x1108
s_LastKillerPRI ATgRepInfo_Player* 0x114c
s_PlayOfTheGameEventList TArray<FPlayOfTheGameEventData> 0x1154
s_PlayOfTheGameEventCounters TArray<FPlayOfTheGameEventCounter> 0x1164
r_nDeployableOverlayDisplayMask int32_t 0x1174
r_fDeployableOverlayEnemyViewDist float 0x1178
r_fDeployableScaleFactor float 0x117c
c_nDeployableOverlayDisplayMaskOverride int32_t 0x1180
c_fDeployableOverlayEnemyViewDistOverride float 0x1184
r_TrackedProjectileIds[0xf] int32_t 0x1188
r_TrackedProjectilesInitData[0xf] FTrackedProjectileInitData 0x11c4
r_TrackedProjectilesUpdateData[0xf] FTrackedProjectileUpdateData 0x1494
r_vWaypoint FVector 0x1638
s_nVGSGoodLuckHaveFun int32_t 0x1644