m_bChangesYaw : 1 |
uint32_t |
0x32c |
|
c_bHiddenToLocalPlayer : 1 |
uint32_t |
0x32c |
|
m_fPercHealthPerSec |
float |
0x330 |
|
m_fHealthRegenLockoutTime |
float |
0x334 |
|
r_nRespawnTime |
int32_t |
0x338 |
|
m_fTimeUntilHealTick |
float |
0x33c |
|
m_rInitialRot |
FRotator |
0x340 |
|
m_vInitialPos |
FVector |
0x34c |
|
r_CarrierRepInfo |
ATgRepInfo_Player* |
0x358 |
|
m_SpawnPointOverride |
AActor* |
0x360 |
|
r_CurrentVisibilityVolumes[0x2] |
ATgVisibilityVolume* |
0x368 |
|
c_LocalActiveState |
ERespawnBeaconActiveState |
0x378 |
|
r_ActiveState |
ERespawnBeaconActiveState |
0x379 |
|
r_nPlayTakeHit |
char |
0x37a |
|
m_Entrances |
TArray<ATgRespawnBeaconEntrance*> |
0x37c |
|
m_CarriedDel |
TArray<DelegateProperty> |
0x38c |
|
m_DestroyedDel |
TArray<DelegateProperty> |
0x39c |
|
m_DeployingDel |
TArray<DelegateProperty> |
0x3ac |
|
m_ActiveDel |
TArray<DelegateProperty> |
0x3bc |
|
r_nDeathLocation |
FVector |
0x3cc |
|
m_LastDamager |
AController* |
0x3d8 |
|
__BeaconStateChanged__Delegate |
DelegateProperty |
0x3e0 |
|