Classes

ATgRespawnBeaconExit

ATgRespawnBeaconBase > ATgDestructible > ASkeletalMeshActor > AActor > UObject

Member Type Offset Share
m_bChangesYaw : 1 uint32_t 0x32c
c_bHiddenToLocalPlayer : 1 uint32_t 0x32c
m_fPercHealthPerSec float 0x330
m_fHealthRegenLockoutTime float 0x334
r_nRespawnTime int32_t 0x338
m_fTimeUntilHealTick float 0x33c
m_rInitialRot FRotator 0x340
m_vInitialPos FVector 0x34c
r_CarrierRepInfo ATgRepInfo_Player* 0x358
m_SpawnPointOverride AActor* 0x360
r_CurrentVisibilityVolumes[0x2] ATgVisibilityVolume* 0x368
c_LocalActiveState ERespawnBeaconActiveState 0x378
r_ActiveState ERespawnBeaconActiveState 0x379
r_nPlayTakeHit char 0x37a
m_Entrances TArray<ATgRespawnBeaconEntrance*> 0x37c
m_CarriedDel TArray<DelegateProperty> 0x38c
m_DestroyedDel TArray<DelegateProperty> 0x39c
m_DeployingDel TArray<DelegateProperty> 0x3ac
m_ActiveDel TArray<DelegateProperty> 0x3bc
r_nDeathLocation FVector 0x3cc
m_LastDamager AController* 0x3d8
__BeaconStateChanged__Delegate DelegateProperty 0x3e0