AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ATgSpawnTeleporterExit { constexpr auto nTaskForce = 0x280; // int32_t constexpr auto nLane = 0x284; // int32_t constexpr auto nGamePhase = 0x288; // int32_t constexpr auto nPriority = 0x28c; // int32_t constexpr auto bEnabled = 0x290; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ATgSpawnTeleporterExit { public const UInt16 nTaskForce = 0x280; // int32_t public const UInt16 nLane = 0x284; // int32_t public const UInt16 nGamePhase = 0x288; // int32_t public const UInt16 nPriority = 0x28c; // int32_t public const UInt16 bEnabled = 0x290; // uint32_t : 1 } } }