ATgGameHUD > ATgClientHUD > ATgHUD > AHUD > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgGameHUD > ATgClientHUD > ATgHUD > AHUD > AActor > UObject namespace ATgSpectatorHUD { constexpr auto m_eClientVisibilityMode = 0x6f0; // char constexpr auto m_LastUIViewTarget = 0x6f4; // AActor* constexpr auto m_StatsSeeded = 0x6fc; // uint32_t : 1 constexpr auto m_bIsBottomPanelHidden = 0x6fc; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgGameHUD > ATgClientHUD > ATgHUD > AHUD > AActor > UObject public static class ATgSpectatorHUD { public const UInt16 m_eClientVisibilityMode = 0x6f0; // char public const UInt16 m_LastUIViewTarget = 0x6f4; // AActor* public const UInt16 m_StatsSeeded = 0x6fc; // uint32_t : 1 public const UInt16 m_bIsBottomPanelHidden = 0x6fc; // uint32_t : 1 } } }