AStaticMeshActor > AStaticMeshActorBase > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AStaticMeshActor > AStaticMeshActorBase > AActor > UObject namespace ATgStaticMeshActorGrass { constexpr auto m_fTargetScale = 0x2a4; // float constexpr auto m_TargetScale3D = 0x2a8; // FVector constexpr auto m_fScaleTransitionTime = 0x2b4; // float } } }
public static class Offsets { public static class Classes { // Inheritance: AStaticMeshActor > AStaticMeshActorBase > AActor > UObject public static class ATgStaticMeshActorGrass { public const UInt16 m_fTargetScale = 0x2a4; // float public const UInt16 m_TargetScale3D = 0x2a8; // FVector public const UInt16 m_fScaleTransitionTime = 0x2b4; // float } } }