ATgStaticMeshActor > AStaticMeshActor > AStaticMeshActorBase > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgStaticMeshActor > AStaticMeshActor > AStaticMeshActorBase > AActor > UObject namespace ATgStaticMeshActor_PantheonMIC { constexpr auto MICOverrides0x8 = 0x2a4; // UMaterialInstanceConstant* constexpr auto m_nGameTaskForce = 0x2e4; // int32_t constexpr auto m_nTeamIndex = 0x2e8; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: ATgStaticMeshActor > AStaticMeshActor > AStaticMeshActorBase > AActor > UObject public static class ATgStaticMeshActor_PantheonMIC { public const UInt16 MICOverrides0x8 = 0x2a4; // UMaterialInstanceConstant* public const UInt16 m_nGameTaskForce = 0x2e4; // int32_t public const UInt16 m_nTeamIndex = 0x2e8; // int32_t } } }