ATrigger > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATrigger > AActor > UObject namespace ATgTrigger_Use { constexpr auto m_sDisplayText = 0x290; // FString constexpr auto m_sInactiveText = 0x2a0; // FString constexpr auto m_nInteractDistance = 0x2b0; // int32_t constexpr auto m_bAimToInteract = 0x2b4; // uint32_t : 1 constexpr auto m_nDisplayMsgId = 0x2b8; // int32_t constexpr auto m_nInactiveMsgId = 0x2bc; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: ATrigger > AActor > UObject public static class ATgTrigger_Use { public const UInt16 m_sDisplayText = 0x290; // FString public const UInt16 m_sInactiveText = 0x2a0; // FString public const UInt16 m_nInteractDistance = 0x2b0; // int32_t public const UInt16 m_bAimToInteract = 0x2b4; // uint32_t : 1 public const UInt16 m_nDisplayMsgId = 0x2b8; // int32_t public const UInt16 m_nInactiveMsgId = 0x2bc; // int32_t } } }