AVolume > ABrush > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AVolume > ABrush > AActor > UObject namespace ATgVisibilityVolume { constexpr auto m_PlayerCameraParticleSystem = 0x2bc; // UParticleSystem* constexpr auto m_PlayerCameraInvisibleParticleSystem = 0x2c4; // UParticleSystem* } } }
public static class Offsets { public static class Classes { // Inheritance: AVolume > ABrush > AActor > UObject public static class ATgVisibilityVolume { public const UInt16 m_PlayerCameraParticleSystem = 0x2bc; // UParticleSystem* public const UInt16 m_PlayerCameraInvisibleParticleSystem = 0x2c4; // UParticleSystem* } } }