AVolumePathNode > APathNode > ANavigationPoint > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AVolumePathNode > APathNode > ANavigationPoint > AActor > UObject namespace ATgVolumePathNode { constexpr auto m_bIsAboveGround = 0x380; // uint32_t : 1 constexpr auto m_vGroundHitLocation = 0x384; // FVector constexpr auto m_fGroundTraceDistance = 0x390; // float constexpr auto m_GroundSprite = 0x394; // USpriteComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: AVolumePathNode > APathNode > ANavigationPoint > AActor > UObject public static class ATgVolumePathNode { public const UInt16 m_bIsAboveGround = 0x380; // uint32_t : 1 public const UInt16 m_vGroundHitLocation = 0x384; // FVector public const UInt16 m_fGroundTraceDistance = 0x390; // float public const UInt16 m_GroundSprite = 0x394; // USpriteComponent* } } }