Classes

ATgWeaponMeshActor

AActor > UObject

Member Type Offset Share
m_OwningPawn ATgPawn* 0x280
m_WeaponMesh1PClass UTgSkeletalMeshComponent_Weapon* 0x288
m_WeaponMesh1P UTgSkeletalMeshComponent_Weapon* 0x290
m_WeaponMesh3PClass UTgSkeletalMeshComponent_Weapon* 0x298
m_WeaponMesh3P UTgSkeletalMeshComponent_Weapon* 0x2a0
m_SimpleTransitionerNodes1P TArray<UTgAnimNodeSimpleTransitioner*> 0x2a8
m_DeviceModeBlendNodes TArray<UTgAnimBlendByFireMode*> 0x2b8
m_FitToDurationNodes TArray<UTgAnimNodeFitToDuration*> 0x2c8
m_PaladinsCharacterNodes TArray<UTgAnimBlendByPaladinsCharacter*> 0x2d8
m_TriggerCameraAnimNodes TArray<UTgAnimNodeTriggerCameraAnim*> 0x2e8
PoseTransitioner UTgAnimNodeSlot* 0x2f8
m_PawnMeshSimpleTransitionerNodes TArray<UTgAnimNodeSimpleTransitioner*> 0x300
m_PawnMeshFitToDurationNodes TArray<UTgAnimNodeFitToDuration*> 0x310
m_PawnMeshPaladinsCharacterNodes TArray<UTgAnimBlendByPaladinsCharacter*> 0x320
m_PawnMeshTriggerCameraAnimNodes TArray<UTgAnimNodeTriggerCameraAnim*> 0x330
m_nNumTracersPerShot int32_t 0x340
m_nEquipSlot int32_t 0x344
m_nDeviceId int32_t 0x348
m_MeshAsmId1P int32_t 0x34c
m_MeshAsmId3P int32_t 0x350
m_WeaponClass ATgDevice* 0x354
m_PlayFireEffectsOn[0x31] TG_PLAY_FIRE_EFFECT_ON 0x35c
m_ActiveEquipPoint TG_EQUIP_POINT 0x38d
Current1pAttachState EFirstPersonWeaponAttachState 0x38e
bUseEmitterPoolForTracers : 1 uint32_t 0x390
c_bEnemyMatLoaded : 1 uint32_t 0x390
m_bUseCameraAnims : 1 uint32_t 0x390
m_bWasViewTargetLastTick : 1 uint32_t 0x390
m_bFlourishBlocked : 1 uint32_t 0x390
m_bIsHoldingBeacon : 1 uint32_t 0x390
m_bIsFOVZoomed : 1 uint32_t 0x390
m_bProceduralBob : 1 uint32_t 0x390
m_bUseSocketForCameraAttach : 1 uint32_t 0x390
m_bShouldLoopingMuzzleTrace : 1 uint32_t 0x390
m_HandsMesh UTgSkeletalMeshComponent* 0x394
m_HeadMesh1P UTgSkeletalMeshComponent* 0x39c
m_v2WeaponLagAimOffset FVector2D 0x3a4
m_nMaxWeaponLag FVector2D 0x3ac
m_v2WeaponLagInterpSpeed FVector2D 0x3b4
m_v2WeaponLagSmoothingFactor FVector2D 0x3bc
m_rLastRotation FRotator 0x3c4
m_fSmoothedAimOffset FVector2D 0x3d0
m_fSmoothAimFactor float 0x3d8
m_FireCameraShake UTgCameraShake* 0x3dc
m_nTracerCounter int32_t 0x3e4
m_nTracerFrequency int32_t 0x3e8
m_TracerName FName 0x3ec
m_fTracerLifetime float 0x3f4
m_HitTargetName FName 0x3f8
m_HitWallName FName 0x400
m_WhizbyName FName 0x408
m_BeamEmitterEndPointOffset float 0x410
m_nBeaconMeshId int32_t 0x414
m_HitReactionSkelControls TArray<UTgSkelCon_HitReaction*> 0x418
m_QueuedImpactEffects TArray<FQueuedImpactEffect> 0x428
m_QueuedImpactDecals TArray<FQueuedImpactDecal> 0x438
m_GameplayCurves UTgGameplayCurves* 0x448