m_OwningPawn |
ATgPawn* |
0x280 |
|
m_WeaponMesh1PClass |
UTgSkeletalMeshComponent_Weapon* |
0x288 |
|
m_WeaponMesh1P |
UTgSkeletalMeshComponent_Weapon* |
0x290 |
|
m_WeaponMesh3PClass |
UTgSkeletalMeshComponent_Weapon* |
0x298 |
|
m_WeaponMesh3P |
UTgSkeletalMeshComponent_Weapon* |
0x2a0 |
|
m_SimpleTransitionerNodes1P |
TArray<UTgAnimNodeSimpleTransitioner*> |
0x2a8 |
|
m_DeviceModeBlendNodes |
TArray<UTgAnimBlendByFireMode*> |
0x2b8 |
|
m_FitToDurationNodes |
TArray<UTgAnimNodeFitToDuration*> |
0x2c8 |
|
m_PaladinsCharacterNodes |
TArray<UTgAnimBlendByPaladinsCharacter*> |
0x2d8 |
|
m_TriggerCameraAnimNodes |
TArray<UTgAnimNodeTriggerCameraAnim*> |
0x2e8 |
|
PoseTransitioner |
UTgAnimNodeSlot* |
0x2f8 |
|
m_PawnMeshSimpleTransitionerNodes |
TArray<UTgAnimNodeSimpleTransitioner*> |
0x300 |
|
m_PawnMeshFitToDurationNodes |
TArray<UTgAnimNodeFitToDuration*> |
0x310 |
|
m_PawnMeshPaladinsCharacterNodes |
TArray<UTgAnimBlendByPaladinsCharacter*> |
0x320 |
|
m_PawnMeshTriggerCameraAnimNodes |
TArray<UTgAnimNodeTriggerCameraAnim*> |
0x330 |
|
m_nNumTracersPerShot |
int32_t |
0x340 |
|
m_nEquipSlot |
int32_t |
0x344 |
|
m_nDeviceId |
int32_t |
0x348 |
|
m_MeshAsmId1P |
int32_t |
0x34c |
|
m_MeshAsmId3P |
int32_t |
0x350 |
|
m_WeaponClass |
ATgDevice* |
0x354 |
|
m_PlayFireEffectsOn[0x31] |
TG_PLAY_FIRE_EFFECT_ON |
0x35c |
|
m_ActiveEquipPoint |
TG_EQUIP_POINT |
0x38d |
|
Current1pAttachState |
EFirstPersonWeaponAttachState |
0x38e |
|
bUseEmitterPoolForTracers : 1 |
uint32_t |
0x390 |
|
c_bEnemyMatLoaded : 1 |
uint32_t |
0x390 |
|
m_bUseCameraAnims : 1 |
uint32_t |
0x390 |
|
m_bWasViewTargetLastTick : 1 |
uint32_t |
0x390 |
|
m_bFlourishBlocked : 1 |
uint32_t |
0x390 |
|
m_bIsHoldingBeacon : 1 |
uint32_t |
0x390 |
|
m_bIsFOVZoomed : 1 |
uint32_t |
0x390 |
|
m_bProceduralBob : 1 |
uint32_t |
0x390 |
|
m_bUseSocketForCameraAttach : 1 |
uint32_t |
0x390 |
|
m_bShouldLoopingMuzzleTrace : 1 |
uint32_t |
0x390 |
|
m_HandsMesh |
UTgSkeletalMeshComponent* |
0x394 |
|
m_HeadMesh1P |
UTgSkeletalMeshComponent* |
0x39c |
|
m_v2WeaponLagAimOffset |
FVector2D |
0x3a4 |
|
m_nMaxWeaponLag |
FVector2D |
0x3ac |
|
m_v2WeaponLagInterpSpeed |
FVector2D |
0x3b4 |
|
m_v2WeaponLagSmoothingFactor |
FVector2D |
0x3bc |
|
m_rLastRotation |
FRotator |
0x3c4 |
|
m_fSmoothedAimOffset |
FVector2D |
0x3d0 |
|
m_fSmoothAimFactor |
float |
0x3d8 |
|
m_FireCameraShake |
UTgCameraShake* |
0x3dc |
|
m_nTracerCounter |
int32_t |
0x3e4 |
|
m_nTracerFrequency |
int32_t |
0x3e8 |
|
m_TracerName |
FName |
0x3ec |
|
m_fTracerLifetime |
float |
0x3f4 |
|
m_HitTargetName |
FName |
0x3f8 |
|
m_HitWallName |
FName |
0x400 |
|
m_WhizbyName |
FName |
0x408 |
|
m_BeamEmitterEndPointOffset |
float |
0x410 |
|
m_nBeaconMeshId |
int32_t |
0x414 |
|
m_HitReactionSkelControls |
TArray<UTgSkelCon_HitReaction*> |
0x418 |
|
m_QueuedImpactEffects |
TArray<FQueuedImpactEffect> |
0x428 |
|
m_QueuedImpactDecals |
TArray<FQueuedImpactDecal> |
0x438 |
|
m_GameplayCurves |
UTgGameplayCurves* |
0x448 |
|