ATgWeaponMeshActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject namespace ATgWeaponMeshActor_ImaniDragonInhand { constexpr auto m_DragonFireFx = 0x450; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject public static class ATgWeaponMeshActor_ImaniDragonInhand { public const UInt16 m_DragonFireFx = 0x450; // TArray } } }