ATgWeaponMeshActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject namespace ATgWeaponMeshActor_ImaniInhand { constexpr auto m_bUsingSecondaryStance = 0x450; // uint32_t : 1 constexpr auto m_stanceNodes3p = 0x454; // TArray constexpr auto m_stanceNodes1p = 0x464; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject public static class ATgWeaponMeshActor_ImaniInhand { public const UInt16 m_bUsingSecondaryStance = 0x450; // uint32_t : 1 public const UInt16 m_stanceNodes3p = 0x454; // TArray public const UInt16 m_stanceNodes1p = 0x464; // TArray } } }