Classes

ATgWeaponMeshActor_LexInhand

ATgWeaponMeshActor > AActor > UObject

Member Type Offset Share
m_CachedLex ATgPawn_Lex* 0x450
c_Beams[0x5] UTgBeamHelper* 0x458
c_ExecutableBeams[0x5] UTgBeamHelper* 0x480
m_LexCharacterNodes1P TArray<UTgAnimBlendByPaladinsCharacter_Lex*> 0x4a8
m_LexCharacterNodes3P TArray<UTgAnimBlendByPaladinsCharacter_Lex*> 0x4b8
c_LeftInHandSocket FName 0x4c8
c_RightInHandSocket FName 0x4d0
c_bJustRenderedBeamsForUlt : 1 uint32_t 0x4d8
c_eBeamState EBeamState 0x4dc