ATgWeaponMeshActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject namespace ATgWeaponMeshActor_LianInhand { constexpr auto m_CachedLian = 0x450; // ATgPawn_Princess* constexpr auto c_GraceTracers0xf = 0x458; // UTgBeamHelper* constexpr auto c_bTracersVisible = 0x4d0; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject public static class ATgWeaponMeshActor_LianInhand { public const UInt16 m_CachedLian = 0x450; // ATgPawn_Princess* public const UInt16 c_GraceTracers0xf = 0x458; // UTgBeamHelper* public const UInt16 c_bTracersVisible = 0x4d0; // uint32_t : 1 } } }