ATgWeaponMeshActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject namespace ATgWeaponMeshActor_OracleInhand { constexpr auto m_LastRestoreSoulTarget = 0x450; // AActor* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject public static class ATgWeaponMeshActor_OracleInhand { public const UInt16 m_LastRestoreSoulTarget = 0x450; // AActor* } } }