ATgWeaponMeshActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject namespace ATgWeaponMeshActor_Orb { constexpr auto m_fFireGlowFadeTime = 0x450; // float constexpr auto m_fRemainingGlowFadeTime = 0x454; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject public static class ATgWeaponMeshActor_Orb { public const UInt16 m_fFireGlowFadeTime = 0x450; // float public const UInt16 m_fRemainingGlowFadeTime = 0x454; // float } } }