Classes

ATgWeaponMeshActor_Rider

ATgWeaponMeshActor > AActor > UObject

Member Type Offset Share
m_LeftHead UTgSkeletalMeshComponent* 0x450
m_RightHead UTgSkeletalMeshComponent* 0x458
m_vLeftHeadTranslation FVector 0x460
m_vRightHeadTranslation FVector 0x46c
m_vLookDownTranslation FVector 0x478
m_vLookUpTranslation FVector 0x484
m_rLeftHeadRotation FRotator 0x490
m_rRightHeadRotation FRotator 0x49c
m_rLookDownRotation FRotator 0x4a8
m_rLookUpRotation FRotator 0x4b4
m_fHeadFOV float 0x4c0
m_BodyMesh UStaticMeshComponent* 0x4c4
m_BodyMeshMat UMaterialInstanceConstant* 0x4cc
m_bBodyMeshMatApplied : 1 uint32_t 0x4d4
m_vBodyScale FVector 0x4d8
m_vBodyTranslation FVector 0x4e4
m_vLookDownBodyTranslation FVector 0x4f0
m_fLastRotation float 0x4fc
m_fMaxRotationLag float 0x500
m_fRotationLag float 0x504
m_fRotationLagRecoveryRate float 0x508