ATgWeaponMeshActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject namespace ATgWeaponMeshActor_RiderInhand { constexpr auto m_AltFireFx = 0x450; // UTgSpecialFx* constexpr auto m_b3pFireShouldBeActive = 0x458; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgWeaponMeshActor > AActor > UObject public static class ATgWeaponMeshActor_RiderInhand { public const UInt16 m_AltFireFx = 0x450; // UTgSpecialFx* public const UInt16 m_b3pFireShouldBeActive = 0x458; // uint32_t : 1 } } }