AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ATrigger { constexpr auto CylinderComponent = 0x280; // UCylinderComponent* constexpr auto bRecentlyTriggered = 0x288; // uint32_t : 1 constexpr auto AITriggerDelay = 0x28c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ATrigger { public const UInt16 CylinderComponent = 0x280; // UCylinderComponent* public const UInt16 bRecentlyTriggered = 0x288; // uint32_t : 1 public const UInt16 AITriggerDelay = 0x28c; // float } } }