UAnimNotify > UObject
namespace Offsets { namespace Classes { // Inheritance: UAnimNotify > UObject namespace UAnimNotify_AkEvent { constexpr auto AkEvent = 0x68; // UAkEvent* constexpr auto bFollowActor = 0x70; // uint32_t : 1 constexpr auto m_bIgnoreIfMeshHidden = 0x70; // uint32_t : 1 constexpr auto m_bIgnoreIfActorHidden = 0x70; // uint32_t : 1 constexpr auto BoneName = 0x74; // FName } } }
public static class Offsets { public static class Classes { // Inheritance: UAnimNotify > UObject public static class UAnimNotify_AkEvent { public const byte AkEvent = 0x68; // UAkEvent* public const byte bFollowActor = 0x70; // uint32_t : 1 public const byte m_bIgnoreIfMeshHidden = 0x70; // uint32_t : 1 public const byte m_bIgnoreIfActorHidden = 0x70; // uint32_t : 1 public const byte BoneName = 0x74; // FName } } }